Loppysaurusrex Posted June 25, 2016 Share Posted June 25, 2016 1) Hill climbing: Obviously you can't walk up a 60 degree slope on your feet only, adding an animation where the player uses their hands to crawl up would be nice. 2) Sleeping bags: I find it weird that I'm standing when I wake up, it would be more immersive if you started laying down and then had to get up, kinda like the new wolf animation where you have to crawl away, minus the crawling aspect of course. 3) Fatigued behavior: Perhaps when your character is very tired, you would sway a lot more while walking and outstretch your hands on certain objects or walls to find support due to fatigue. 4) Door opening and closing: Car doors, house doors, cellar doors, what have you. 5) Backpack: When you press space and select your backpack, your character will place their backpack on the ground and open it up. I understand that this may seem like a lot of extra work but it really would add a lot of extra immersion which this is vital to this game. EDIT: Mods I realized alpha playtest feedback isn't the right place for this so if you wouldn't mind moving it to "wishlist" it would be appreciated. Link to comment Share on other sites More sharing options...
Nasdaq401 Posted June 25, 2016 Share Posted June 25, 2016 These are all excellent ideas that I truly wish make it to the game. It would absolutely feel more immersive Link to comment Share on other sites More sharing options...
MarrowStone Posted June 26, 2016 Share Posted June 26, 2016 Dont forget actually falling onto your outspread hands when spraining your wrist on a slope. Link to comment Share on other sites More sharing options...
Loppysaurusrex Posted June 26, 2016 Author Share Posted June 26, 2016 25 minutes ago, MarrowStone said: Dont forget actually falling onto your outspread hands when spraining your wrist on a slope. Lol yea, currenlty it's weird how you stumble on your feet and it's like "you messed up your wrist somehow" Link to comment Share on other sites More sharing options...
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