Eames Posted June 23, 2016 Share Posted June 23, 2016 For a region set entirely at the coast it's weird for it to not have any. Even PV has one.. Link to comment Share on other sites More sharing options...
Pillock Posted June 23, 2016 Share Posted June 23, 2016 I don't really see why, to be honest. It's an industrial area. Before the geomagnetic storm event that messed up society happened, would people really have been using fishing huts in that area? Link to comment Share on other sites More sharing options...
Eames Posted June 23, 2016 Author Share Posted June 23, 2016 If we're talking realism, then huts are being put on during winter then there's ice. And in real life people ice fish even in industrial areas when they freeze over. If we're talking balance then it's not much to talk about – all regions with water have huts and DP has not enough reasons to visit it as it is. Link to comment Share on other sites More sharing options...
cekivi Posted June 23, 2016 Share Posted June 23, 2016 However, all regions are lived in but Desolation Point has been abandoned for many years. There's no homes or signs of people aside from a few unfortunate commuters. Link to comment Share on other sites More sharing options...
Pillock Posted June 24, 2016 Share Posted June 24, 2016 I don't think it's been abandoned for years. I don't think it'd been abandoned at all until the geomagnetic storm event. Nobody much seems to live there permanently - except perhaps the lighthouse keeper? - but workers seem to have lived at the whale processing plant while on shift. If the sea regularly freezes there in winter, then there's no reason why people would stay during that period though. Link to comment Share on other sites More sharing options...
hauteecolerider Posted June 24, 2016 Share Posted June 24, 2016 I disagree. The processing plant isn't as well kept up as say the lighthouse. It is a shambles - half of the warehouse has fallen in, and the railway where they haul the carcasses off the ships is very disheveled. I suspect the bottom of the whaling industry fell out years before the Event happened. Now the lighthouse is still in good condition, which makes sense because they have to keep ships away from the rocky areas on the coast. That would be the last structure to be shut down during an economic slump. Link to comment Share on other sites More sharing options...
Pillock Posted June 24, 2016 Share Posted June 24, 2016 I dunno. I think The Event must have caused storms that were severe enough to destroy the road bridge, so it could easily have damaged the rails and the building as well? I dunno. But either way, I don't think there necessarily needs to be a fishing hut there! Surely they are recreational - and this isn't a recreational area. Link to comment Share on other sites More sharing options...
cekivi Posted June 24, 2016 Share Posted June 24, 2016 Well, the biggest argument for long time abandonment of Desolation Point is the church. Churches are normally central to a community and the fact that Desolation Point has one that's quite large speaks to there being a large group of people being nearby. Either workers at the end of the day or people living in the vicinity. The fact that the church is collapsed and abandoned speaks to the long term abandonment of the region as a whole. Link to comment Share on other sites More sharing options...
Pillock Posted June 25, 2016 Share Posted June 25, 2016 The biggest argument for continued use of the area is the fact that there are vehicles at the whale plant. There is also equipment and supplies in the plant. The barrack-huts in the vicinity also look reasonably modern, and I would have thought that more of the furniture and equipment would have been removed if the plant had actually closed. Perhaps the industry would have been in decline, but I still think it was in use up until the Event. The church may have been there for decades, but fallen out of use as the numbers of church-goers reduced. Link to comment Share on other sites More sharing options...
Eames Posted June 26, 2016 Author Share Posted June 26, 2016 My beef with DP is that it exists solely to house the forge. The forge that broke economy of the game and balance of the starting regions. There's nothing else to do in the region apart from forging arrowheads which shouldn't even be tied to the forge in the first place. Best case scenario would be returning arrowhead crafting to the workbench in some form. If not, then adding forges to all regions and fishing huts to DP to make regions balanced again. Connecting DP and TWM would also help. Link to comment Share on other sites More sharing options...
cekivi Posted June 27, 2016 Share Posted June 27, 2016 On 2016-06-25 at 9:19 AM, Pillock said: The biggest argument for continued use of the area is the fact that there are vehicles at the whale plant. There is also equipment and supplies in the plant. The barrack-huts in the vicinity also look reasonably modern, and I would have thought that more of the furniture and equipment would have been removed if the plant had actually closed. Perhaps the industry would have been in decline, but I still think it was in use up until the Event. The church may have been there for decades, but fallen out of use as the numbers of church-goers reduced. That may be more of a lack of art assets though like how all the corpses are the same. I was in Newfoundland last summer and there were some abandoned canneries from the collapsed cod fishery. They looked a lot like the Desolation Point factory with abandoned equipment and collapsed docks. With the whaling factory if the vehicles were old company trucks then abandoning them when they company when bankrupt would be par for the course. Not to mention commercial whaling's been illegal in Canada for a few decades now... Link to comment Share on other sites More sharing options...
Crimson Foxx Posted June 27, 2016 Share Posted June 27, 2016 Only thing that concerns me about the fishing huts is that they are on frozen ocean. I always thought fishing huts was used on lakes / glaciers. I would have thought the ocean, especially with a whaling factory would most of the time be unfrozen before the apocalypse. So fishing huts would not be placed on a water-zone thats at least half the time not frozen over, even in a bitterly cold region. Where as a lake thats almost always frozen over would have fishing huts built on. I look at Desolation point and see a small ocean fishing community of whaling families and residents. I not sure they would be using small fishing huts on a cold but flowing ocean that they dock their whaling ships at and unload its whale cargo into on those factory whale ramps. The Riken makes sense being there as a storm during that big event likely wrecked it on the rocks before it all froze over. However Hinterland have created a game thats interactive and entertaining and i am not sure made this game for 100% accuracy or realism. Its a survival game and fishing huts are given to us as a means to do that. They surely look perfect at Mystery Lake and i like them at Coastal Highway too. Its ok for me to not see them at Desolation Point. Link to comment Share on other sites More sharing options...
nicko Posted June 27, 2016 Share Posted June 27, 2016 No it should not have ice fishing huts, if anything for fishing introduce the Ice Auger tool. many other have also suggested this tool. Edit: HTS road map says they aim to improve fishing in 6-12 month region. http://hinterlandgames.com/the-long-dark/roadmap/ Here is an example from another game Link to comment Share on other sites More sharing options...
alone sniper Posted June 27, 2016 Share Posted June 27, 2016 3 hours ago, Crimson Foxx said: Only thing that concerns me about the fishing huts is that they are on frozen ocean. I always thought fishing huts was used on lakes / glaciers. I would have thought the ocean, especially with a whaling factory would most of the time be unfrozen before the apocalypse. So fishing huts would not be placed on a water-zone thats at least half the time not frozen over, even in a bitterly cold region. Where as a lake thats almost always frozen over would have fishing huts built on. I look at Desolation point and see a small ocean fishing community of whaling families and residents. I not sure they would be using small fishing huts on a cold but flowing ocean that they dock their whaling ships at and unload its whale cargo into on those factory whale ramps. The Riken makes sense being there as a storm during that big event likely wrecked it on the rocks before it all froze over. However Hinterland have created a game thats interactive and entertaining and i am not sure made this game for 100% accuracy or realism. Its a survival game and fishing huts are given to us as a means to do that. They surely look perfect at Mystery Lake and i like them at Coastal Highway too. Its ok for me to not see them at Desolation Point. Yeah. your right. I know that we have Hibernia Processing in Desolation Point but i think they still can add something like canned fish factory or fish storage or something like these. Link to comment Share on other sites More sharing options...
Crimson Foxx Posted June 27, 2016 Share Posted June 27, 2016 Yes. maybe just large freezers or wooden barrels of ice with dead frozen fish in, industrial ones. Or even chunks of whale meat and even their fat for making lantern fuel when boiled or even maybe candles if the dev team think candles would be a good idea. Link to comment Share on other sites More sharing options...
nicko Posted June 27, 2016 Share Posted June 27, 2016 25 minutes ago, Crimson Foxx said: 25 minutes ago, Crimson Foxx said: Yes. maybe just large freezers or wooden barrels of ice with dead frozen fish in, industrial ones. Or even chunks of whale meat and even their fat for making lantern fuel when boiled or even maybe candles if the dev team think candles would be a good idea. Yes. maybe just large freezers or wooden barrels of ice with dead frozen fish in, industrial ones. Frozen fish stock? yeh but that would be a new food source. maybe something the devs consider? Link to comment Share on other sites More sharing options...
Crimson Foxx Posted June 27, 2016 Share Posted June 27, 2016 well maybe to refine that idea, wooden barrels or even the crates that you search or break down to randomly maybe even rarely spawn frozen / raw fish. This would remove a need for fishing huts in DP. I think the whale meat and fat could be also randomly spawned pieces found around the desolation point factory to maybe make lantern fuel from. Animal fat in general could be a good crafting source for this. So a reduction in so much lantern fuel and kerosene around Hintervania and make people have to use more of a dead animal to make their needed fuel from fat. The size of the animal could be considered in the amount of fat it gives if any. So harvesting a dead rabbit for animal fat might be difficult opposed to harvesting a dead bear or Moose ( if they add Moose). I also like the idea of candles in the game. To make these as well. But now i am getting into the wishlist path and away from this topic..hehe sorry. Link to comment Share on other sites More sharing options...
alone sniper Posted June 27, 2016 Share Posted June 27, 2016 5 minutes ago, Crimson Foxx said: well maybe to refine that idea, wooden barrels or even the crates that you search or break down to randomly maybe even rarely spawn frozen / raw fish. This would remove a need for fishing huts in DP. I think the whale meat and fat could be also randomly spawned pieces found around the desolation point factory to maybe make lantern fuel from. Animal fat in general could be a good crafting source for this. So a reduction in so much lantern fuel and kerosene around Hintervania and make people have to use more of a dead animal to make their needed fuel from fat. The size of the animal could be considered in the amount of fat it gives if any. So harvesting a dead rabbit for animal fat might be difficult opposed to harvesting a dead bear or Moose ( if they add Moose). I also like the idea of candles in the game. To make these as well. But now i am getting into the wishlist path and away from this topic..hehe sorry. And fat can be used as oil so you can have a fried venison!!! anyway i think they should add something instead of fishing huts in desolation point. Link to comment Share on other sites More sharing options...
cekivi Posted June 27, 2016 Share Posted June 27, 2016 Well, moose and rabbits don't have much in the way of fat. It's very lean meat. Personally, I still prefer Desolation Point to be desolate. Not every region has to have humans in it and I like the abandoned feel of the map. However, as others have pointed out. There does need to be some other reason to visit aside from just the forge. An alternate route to Timberwolf mountain or Mystery Lake (as someone else suggested) are both good ideas so the map at least won't be a dead end. Link to comment Share on other sites More sharing options...
Pillock Posted June 28, 2016 Share Posted June 28, 2016 On 6/27/2016 at 4:43 AM, cekivi said: Not to mention commercial whaling's been illegal in Canada for a few decades now... Yeah, this was the one aspect to it that I did wonder about! I totally agree about giving DP some more features to make it a more appealing place to stay longer-term. It doesn't necessarily need fishing huts - it's perfectly possible to survive there on rabbits and hunting. In fact the small size of the place actually facilitates this quite well, because you never have to go very far or look very hard to find your prey. But the fact remains (for me, at least) - if you get DP as your starting map, you're looking to get out as quickly as possible. I think it's to do with the claustrophobia of such a limited space with relatively little variation. An idea for a possible new transition zone in future: a difficult-to-find safe path across the ice to some small islands, which in turn could lead to one of the other existing maps or - even better - a brand new one! Link to comment Share on other sites More sharing options...
cullam Posted June 28, 2016 Share Posted June 28, 2016 On 6/27/2016 at 0:13 AM, cekivi said: That may be more of a lack of art assets though like how all the corpses are the same. I was in Newfoundland last summer and there were some abandoned canneries from the collapsed cod fishery. They looked a lot like the Desolation Point factory with abandoned equipment and collapsed docks. With the whaling factory if the vehicles were old company trucks then abandoning them when they company when bankrupt would be par for the course. Not to mention commercial whaling's been illegal in Canada for a few decades now... I actually live in Newfoundland! And yes, abandoned fish plants here look a lot like that. You'd be surprised how many industries collapse, and it's deemed not worth clearing out the equipment. One thing that I really like about The Long Dark, and hope continues is the feeling that this area had been partially abandoned already. There are plenty of buildings clearly still in use, but Great Bear Island seems to be a place that was thoroughly in decline. When you drive around to the small communities in Outport Newfoundland, that's what it looks like. Tiny houses, still inhabited by people who've lived in them for decades, modern houses, built by people who want to have a place in their home town, boarded up shops, ancient dilapidated buildings, abandoned industrial plants, nice little bed and breakfasts... There's a very interesting character to a rural area in decline, but not abandoned. I think this game captures it quite well, and I'd love to see them continue to put in more of that variety, with that feeling of this being a place that was once lived in. http://www.alamy.com/stock-photo-burgeo-newfoundland-cod-moratorium-fish-meal-processing-plant-outport-22241125.html http://www.alamy.com/stock-photo/newfoundland-outport.html Link to comment Share on other sites More sharing options...
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