WEAPONS II : PRIMITIVE & MODERN VARIATIONS


TygerxEyes

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Greetings,

I have added comments to the wish list regarding weapons and purposes (first strike, hold game at distance, thrown weapons, and so on). So, I thought I would add two videos that help make the point, provide some research support, and suggest ideas:

  • Bows (Lethality)
    • Distance - Deer & Hog Pass Throughs - See Pictures of Bowman's Kills (Interspersed In Video)
  • Primitive Weapons
    • Atlatls (Darts) - Rabbits & Small Game - Even Wolves
    • Spears (Actual Spears) & Distance - Hogs, Wolves, & Such... Given Materials - Long Shaft (wood or even hollow melt pipe fitted with knife blade, sharpened garden spade, and so on).
    • Arrows (Blunt, Really Blunt, Not Field Tip) - Stunning Small Prey (Rabbits, Squirrels, Chipmunks) - Might Even Stun A Wolf (Make Them Run Away or Hold Distance For A Bit In A Pinch), before you find arrowheads you could still be able to make sharp wood or blunt stunning arrows.
    • Arrows - Books & In-Game Skill Building - This Guy Makes His Own Talks About Improvements Over Time - Albeit Briefly But Great For Book In Story Mode & Skill Improvements.
    • Arrows & Arrow Heads - As the game develops, I would love to see a very limited number of long-lasting bows - still require regular maintenance - animal fat polishing, cleaning, and sinew string upkeep - but something where the bows can last an entire game with the right maintenance - just like a pistol or rifle.  Same with a handful of aluminum arrows with steel heads - proper care and sharpening, of course, but with regular maintenance - they last and last.  Again, limited number, maybe guarded by a serious animal or at the end of a ravine with a pack of wolves or grizzly or some such (or way-up on a ledge).
  • Celtic Stone Ax (How To Make)... all I have to say is dang! between this guys bow and arrows and stone ax - wow - nice! Also, skill for book might be fire hardening - allowing weapons to last much longer than they do ... fire hardening as a skill.
  • Machete (By Hand w/Scrap Metal & Hand Tools Save Heat Treating) - Maybe Forge Only Item (Different Variation)
  • Sling (and Sling Staff) - Easy & Powerful (like Atlatls staff adds serious power and in this case can double as a club or staff) - accuracy is definitely a skill set, but it can be an effective weapon and slingers (people who used these all them time) were damn good at hitting what they slung at... David & Goliath... while felling a giant may not be possible, the point is these were used as weapons and people were darn a good at them when the practiced. (While the video is interesting... the historical account in the last 3-5 minutes is remarkable testament to sling and slingers - even over ancient archers starts around 11-minutes - video is not bad).
  • Traps (Bow Trap) - Crazy, wolves, deer, npcs (wink)?

In summary, I know that some of these ideas would require learning - a great idea for book learning and skill development over time.  Once the game gets going in full mode, I can even see including a forge on 1-2 more maps (in realistic places) because finding it does not mean you know how to use it.  In order to survive in the sandbox some skills are assumed... because without full support system you have to be able to play... developing better weapons - learning to make simple weapons, stone and bone weapons, and then eventually iron and steel.  Great learning trees and skill development is possible.

Okay, I found this video and I thought I would add a little humor - this guy is nuts and sure does not mind being bitten:

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