Alarm Clocks and Morning Struggle?


Nattravnen

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Disclaimer: adding alarm clocks doesn't mean you won't wake up by yourself when fully rested. It means if you want to sleep for a short exact amount of time at will, you will need a thing to wake yourself up. That's it. I get the concept of internal clock, but the current in game system is far from internal clock, so it's not really an argument.

Most people can't really control how long they are going to sleep, so I was thinking how about adding alarm clocks into the game and making it as a requirement to control the length of sleep? And when a player is not carrying an alarm clock, make "sleep until fully rested" the only option. It might make the game much more realistic and challenging. 

Also a morning struggle system (probably similar to the wolf struggle system, the more tired when waking up the harder the struggle will be or something along these lines) might add a lot of realism to the game as well. As in real life most people have a hard time waking up, especially when they are still very tired at the moment.

Any thoughts?

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Imo, it can be a nice feature in Voyageur and Stalker difficulties. And given that alarm clock works on batteries, they would decay too. Sounds fun.

However, there is no electricity there and I'm not sure that battery-powered goods can still work, besides, since they give precise hour, watches and such should be added too, leading to extra work.

 

All in all, it sounds great, but wouldn't it goes against the game's theme?

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Idk, but imo I think making the game closer to reality is never a bad idea. Btw I posted this in reddit yesterday, and people are freaking out for some reason. It seemed like they kept using "internal clock" as a counterargument, so I added a disclaimer lol

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While I agree that morning sickness is just... sick, is it really necessary? Sure, more realism is always good in my book. However, there's also plenty of awesome things on the development roadmap, would it really be necessary to use development resources (I use this argument a lot, I know) on an affliciton that affects us only once per day? Maybe the modding community will get to this once mod support is on. I bet there's a bunch of aspiring or seasoned modders here eyeing the wishlists as well! :)

Alarm clocks, nah. Most of them are digital nowadays, and the game fluff clearly states that all electrical appliances are nonfunctional. I'd agree with a mechanical clock or watch maybe - without it, you only get a rough estimate (or have to do your own guesswork) of how much daylight you have left, whereas a mechanical clock or watch would be pretty precise.

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10 hours ago, Nattravnen said:

Idk, but imo I think making the game closer to reality is never a bad idea. Btw I posted this in reddit yesterday, and people are freaking out for some reason. It seemed like they kept using "internal clock" as a counterargument, so I added a disclaimer lol

Well, I'm not going to debate this, but I suspect people take issue with the premise that we can't control how long we sleep. That's a flawed premise; it is simply a matter of training. People feel they can't control it because they fail to maintain a consistent sleep schedule and train their bodies to sleep in a consistent manner. Which is also why some people have a hard time getting out of bed in the morning, no matter how much they've slept. At the same time, they can take a nap for an hour or two and feel rested and re-energized, because they've trained themselves to.

Personally, I find it more bothersome that I'm required to sleep for 8 - 9 hours in game to fully recover an empty fatigue bar and that I can still sleep once there's full, bright daylight lighting up the building.

Just consider the fact that we can choose how long we sleep as being the same as having an alarm clock and the fact that sleeping shorter lengths of time leaves you less then fully rested and therefore prone to tiring out quicker, and all the debuffs that go with that. You're just proposing a much more complicated mechanic for what we already have.

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I agree with the mechanical clock idea, maybe a clock that you have to wind up each day? ( I have no idea how clocks work btw) 

P.S I think I might have unintentionally trained myself to wake up at 7:30 each morning, no matter how late I go to bed the previous night... now I'm constantly tired :crosseye: 

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Yeah, that happens - I used to be a heavy sleeper, now I usually wake up just a few minutes before my alarm clock goes (6 in the morning, by the way) and I'm good to go.

From what I recall of having owned one, I think you need to wind it up just every few weeks. That's what I did back then, but I also had a cellphone so take this with a grain of salt.

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2 hours ago, SteelFire said:

Well, I'm not going to debate this, but I suspect people take issue with the premise that we can't control how long we sleep. That's a flawed premise; it is simply a matter of training. ....(omitted)

I don't think normal people can control exactly how long they are going to sleep at will without a consistent schedule (which is what the game allows you to do), especially when they are tired. Tbh, I'd LOVE to see they added an internal clock system or the "train exactly how long you want to sleep" system to the game. I just thought that would be too complicated for a game. Adding Alarm clocks or timers of any kind is the easiest solution I could think of.

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On May 23, 2016 at 0:22 PM, Wastelander said:

From what I recall of having owned one, I think you need to wind it up just every few weeks. That's what I did back then, but I also had a cellphone so take this with a grain of salt.

Having owned an old fashioned alarm clock (mine was a white Westclox Big Ben), I can confidently say that it needs rewinding daily. At least, I always wound it up at night.

I didn't use it to wake up, though. Not particularly useful if you have 90 percent hearing loss and sleep without wearing a hearing aid . . .

But I used it during the day to let me know it was time to move on. It was the only thing loud enough for me to hear. 

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It's possible to train yourself to wake up 6oo am. Only a matter of routine. But i think it's near impossible to train yourself wake up after 2h sleep in the middle of the night and fully exhausted. With the solar, EMP and magnetic effect in the game story a electronic watch but also a tiny mechanical watch doesn't works. Realistically sleep in the game was normally to sleep so long as you fully refresh. Maybee with a chance to wake up earlier if the sun is rising.

PS: "realistic" are also to wake-up if you're thirsty. :-)

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Even though an alarm clock may be what we would use in real life to wake up at a specific time, I think it would be so menial to the game-play and even tedious or annoying to track. Also, I don't wake up groggy or tired. I usually wake up cracking to go.

Besides, it's basically like you have an alarm clock by being able to decide how long you want to try to sleep. I think some things have to be kept out of the game for the game to remain fun. There's a balance.

I like SOME things to be more game-like simply for the sake of the game-play, if that makes sense, and some things to be as close to simulation as possible... like the hunting. I am really excited at how the dev team has responded to ideas thrown at them. I think they have a great sense of balance between simulation and arcade-like actions.

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 I agree with those who have said that it is easy to train yourself to wake up at a certain time. And also that it's not really possible  to suddenly wake up after just a few hours if you're exhausted. 

 That being said, I generally wait until I'm exhausted and sleep at nine or 10 PM and wake up at four or 5 AM. It just happens.

  The day I climbed Mount Fuji and slept at midnight, the next morning I woke at 8 AM with no alarm. 

 I know the 12 hour sleep game mechanic is flawed but too many people complained about it. Lame.

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On 6/3/2016 at 9:50 PM, Wasteland Watcher said:

 I agree with those who have said that it is easy to train yourself to wake up at a certain time. And also that it's not really possible  to suddenly wake up after just a few hours if you're exhausted. 

 That being said, I generally wait until I'm exhausted and sleep at nine or 10 PM and wake up at four or 5 AM. It just happens.

  The day I climbed Mount Fuji and slept at midnight, the next morning I woke at 8 AM with no alarm. 

 I know the 12 hour sleep game mechanic is flawed but too many people complained about it. Lame.

Haven't seen too much people talked about this. Sorry but I'm still sort of new to the cmmunity.

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On 5/31/2016 at 7:07 PM, Axtos said:

It's possible to train yourself to wake up 6oo am. Only a matter of routine. But i think it's near impossible to train yourself wake up after 2h sleep in the middle of the night and fully exhausted. With the solar, EMP and magnetic effect in the game story a electronic watch but also a tiny mechanical watch doesn't works. Realistically sleep in the game was normally to sleep so long as you fully refresh. Maybee with a chance to wake up earlier if the sun is rising.

PS: "realistic" are also to wake-up if you're thirsty. :-)

Yeah that's what I'm having a problem with.

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