Let us sleep when infected


ChillPlayer

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It happend to me today that I got infected when fully rested. It was a mistake on my part to let the infection get me in the first place and drag my condition down to 3% but I thought "no worries, pop some antibiotics and everything will be fine". Well it wasn't because you also need to rest for some hours. But because I was fully rested I couldn't rest, although my affliction apparently wore me down so hard that I need 8 hours of rest.

Somehow this makes no sense and is counter intuitive, I think that all afflictions that require rest should either allow you to rest no matter how well rested you are according to the hud bar or have that requirement removed, it does not fit well with the recent changes to sleeping. You would still need to find a place warm and cozy enough to rest if the requirement stays but I don't think that people will start to abuse it only to be able to sleep longer, afflictions are either too random (spraining) or to severe to risk it. I just can't get my head around the fact that I need to sleep but can't sleep because I don't need to sleep :S

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just one of the many flaws with the new sleep mechanic. i dont necessarily like the whole thing.

i do love the "pass time" feature. but not being able to only rest for just so long. i don't know about y'all, but in real life i can continue on sleeping even when i feel fully rested. (I'm very lazy sometimes :P) and i think they need to bring back resting for however long you want to.

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9 hours ago, ChillPlayer said:

I think that all afflictions that require rest should either allow you to rest no matter how well rested you are according to the hud bar

I agree. Always thought this was the case anyway, but after watching @ChillPlayer play yesterday I learned I was wrong.^^

 

Here's two suggestions I would like to make regarding the current ailment and sleep limitation system:

- Change the cures for infections, dysentery and sprains to make both sleeping and passing time (in a bed or bedroll) count as a cure for these ailments. I don't think it's actually important whether you sleep or not, the point about healing a disease is to stay in bed, rest and take it easy.

- a condition below 10% should allow you to sleep until your health is back to 10%. I personally just find it counterintuitive not to be able to sleep even a little when on the brink of death.

 

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To be honest, the new sleep feature has more or less made this game unplayable for me ( at least on anything higher than Pilgrim ).  I just love waking up after 5 hours or so in the dark and watching my calorie count drop faster than a lead balloon.  I also dislike the parasites bit, if you cook your meat through any worms are killed.

Sorry Hinterland but this last major update sucks like an Electolux.  IMO only of course, your mileage may vary.

 

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I disagree on this one @starfighter441 I don't have an issue with the new sleep mechanic per se, on the contrary I and many other players wished for a long time that the devs wil introduce something that breaks endless hibernation, this and parasites as well as faster decay rates of meat are finally doing this. But as I wrote in my OP it does not go well with afflictions that require you to sleep to overcome them.

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53 minutes ago, ChillPlayer said:

I disagree on this one @starfighter441 I don't have an issue with the new sleep mechanic per se, on the contrary I and many other players wished for a long time that the devs wil introduce something that breaks endless hibernation, this and parasites as well as faster decay rates of meat are finally doing this. But as I wrote in my OP it does not go well with afflictions that require you to sleep to overcome them.

As I said, your mileage may vary.  I've never hibernated, but have welcomed the chance to sleep through a blizzard ( something that I can do in real life BTW), and the truth of the matter is that when you have a night that lasts as long as it does in the game, you naturally sleep longer.  

I'm thinking that the suggestion about sliders for difficulty is a good idea, by all means set a standard which must be used to get on the leader boards ( something that I could not care less about) but let the rest of us up our game a bit at a time..

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Personally, I prefer my original suggestion for this problem: restlessness. You can still sleep when not tired but the condition recovery is much slower.

Addresses the problems I've been having with the new sleep mechanics (inability to rest while injured) and what @starfighter441 described.

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Restlessness won't prevent you from sleep/eating for weeks, aka clock simulator. In Stalker, one piece of Venison is enough to recover the cals lost from a 10h sleep, one piece of Bear enough for 12h. Fill your fridge and just go to sleep, I fail to see why anyone would want this back. Blizzards I don't see as a reason, for starters walking in Blizzards drains your fatique fast and there are far better solutions to combat a blizzard then just to sleep through it, especially out in the open where a wolf or bear can (and often will) get you during sleep. And you can still just "spend time" through the blizzard, why it has to be sleep I don't see either.

No I stand by my point, I can't express enough how glad I am that the clock simulator got finally fixed. It's still possible to go into a "eat/sleep/spend time/sleep/spend time/eat" cycle but it's much more of a hussle and the addition of cabin fewer and parasites combats this further.

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Quote

i don't know about y'all, but in real life i can continue on sleeping even when i feel fully rested. (I'm very lazy sometimes :P)

Are you my twin, separated at birth?

Anyway, on topic: Personally, I roleplay passing time as napping for a bit and actual resting as actual, measurable REM-sleep, since that's where a large portion of actual healing happens if I recall correctly. so I can really live with those mechanics. Besides, it's not really difficult to become tired or something, I do it all the time both in the game and in real life ;)

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