Greenglades Posted May 8, 2016 Share Posted May 8, 2016 Since the Tiredless menace update, Cured guts no longer stack on the Xbox one.You end up with multiple stacks of 1-2 cured guts. Link to comment Share on other sites More sharing options...
Pillock Posted May 8, 2016 Share Posted May 8, 2016 It's because different sets of guts have different condition. You can only stack them together in the inventory when they have the same condition as each other. That's actually quite useful, because then you can see which ones to use up first. Link to comment Share on other sites More sharing options...
Hotzn Posted May 8, 2016 Share Posted May 8, 2016 I would like to know whether or not this change - that cured items now decay - was intentional or not. I don't think it is adding much to the game. Just like tea and coffee now decaying. Food should decay and needs to be closely managed because of that. But every item that has to be managed makes the game a little more stressful - OK, has this or that skin cured 100% (check, check)? Has it started decaying? Where do I have to put it to slow down the process? In the drawer or the cabinet? Or better outside? Test, test, search forums... when will I need it (calculate, calculate)... do I have enough time to procure the remaining material for my next crafting project? Or will the first skin rot away under my hands before they are ready? Personally, I like to do some of that kind of planning in a game. But it shouldn't become an administrative affair where I need to proceed with Excel sheets. And I'm happy for every item that stacks in my inventory, makes handling the inventory so much more relaxing. Flares should stack as well. And snares. And water purification tablets. Link to comment Share on other sites More sharing options...
Pillock Posted May 9, 2016 Share Posted May 9, 2016 1 hour ago, Hotzn said: I would like to know whether or not this change - that cured items now decay - was intentional or not. I don't think it is adding much to the game. Just like tea and coffee now decaying. Food should decay and needs to be closely managed because of that. But every item that has to be managed makes the game a little more stressful - OK, has this or that skin cured 100% (check, check)? Has it started decaying? Where do I have to put it to slow down the process? In the drawer or the cabinet? Or better outside? Test, test, search forums... when will I need it (calculate, calculate)... do I have enough time to procure the remaining material for my next crafting project? Or will the first skin rot away under my hands before they are ready? Personally, I like to do some of that kind of planning in a game. But it shouldn't become an administrative affair where I need to proceed with Excel sheets. And I'm happy for every item that stacks in my inventory, makes handling the inventory so much more relaxing. Flares should stack as well. And snares. And water purification tablets. I haven't found that to be a massive problem, really. I'm on about Day 80 of my current game, and I haven't done any hide-crafting at all yet. The deer hides I harvested in the first few days are only on about 65% now, and they were left outside of containers for days and days - even weeks - before I got round to collecting them and putting them in containers. It doesn't matter if they are on low condition when you go to use them for crafting as far I can see? They still work. Link to comment Share on other sites More sharing options...
Scyzara Posted May 9, 2016 Share Posted May 9, 2016 6 hours ago, Pillock said: It doesn't matter if they are on low condition when you go to use them for crafting as far I can see? They still work Yeah, you can e.g. craft 100% condition deerskin boots with 50% condition cured hides. The hides' conditions don't seem to matter for the quality of the crafted product. The main issue I personally have with skin deterioration is that it's not intuitive at all. If you kill an animal, harvest it, go straight into the next indoor location and immediately start the drying process (= do everything as "right" as possible), the cured hide still won't be at 100% condition when it's finished, but at 76% condition for deer hides and 65% condition for bear pelts. Further deterioration is extremely slow afterwards (both if you just leave the dried skins lying on the floor and in outdoor containers, where I usually store all of my hides), so I don't believe the risk of hides rotting away accidentally really exists (unless you forget them somewhere for a whole year or something), but the mechanics are just odd. Crafted clothes deteriorate extremely slow as well, btw. If left on the floor in the mountaineer's hut (outdoor location for the mechanics), fur clothes only lose about 1-2% condition per month. So crafting reserve clothes might be another option to preserve the hides for extended periods of time. Link to comment Share on other sites More sharing options...
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