Ephinephrine


Tyriq

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You may not know it, but (depending on your beliefs) you may or may not be the result of four billion years of evolutionary perfection. Despite how far we've come, remember that the part of our brain that controls primal instinct and genetic memory still runs our lives, and no part of that organ is more dramatic than the fight-or-flight response.

So tell me, why don't you freak the heck out when you see a hungry, rabid wolf ready to sink its teeth into you?

When faced in situations like this, ephinephrine (AKA Adrenaline) comes to the rescue. You run faster and farther, and you hit faster and harder.

Of course, the release of this hormone will cause your energy levels to tank, and you will burn a tonne of calories.

With the new update Emergency Stims have been added, but I like to think of those as ephinephrine shots, like EpiPens.

So, when you are confronted by a wolf, you should begin to burn calories and get tired like no tommorow. On the flipside, being able to run for a really long time and being able to pul your bow back faster aren't so bad.

Eventually, we all get used to things. Eventually, you will learn how to dispatch of wolves properly, and you will get diminishing returns of adrenaline every time. Your breath will steady and you can put a .303 bullet into that wolf with prescion. 

So, what do you think?

 

 

 

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Hard to say really. Do you envision this going beyond the current systems of wolves being more cautious when you have high condition and being able to fight them off better at high condition? Epinephrine's great but if you're dead tired and freezing it won't have as much utility either

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8 minutes ago, cekivi said:

Hard to say really. Do you envision this going beyond the current systems of wolves being more cautious when you have high condition and being able to fight them off better at high condition? Epinephrine's great but if you're dead tired and freezing it won't have as much utility either

If my suggestion somehow made it into the game, it should definitely be balanced in some way. For starters, the effect will diminish if freezing or tired, and perhaps on higher difficulties it could chip away at your condition.

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I like the idea but in my opinion, wolves are currently not only too aggressive but also too frequent to deal with the endorphin high that come from a dangerous situation like that. I'm fairly certain that yes, you could sprint like the Dickins if an angry wolf was chasing you, but even with adrenaline, you are still wearing an extremely heavy pack, running through potentially knee high snow and most likely on unsteady terrain... so you're still not going to get anywhere in a quick hurry. 

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I don't know. I understand the reasoning behind the idea, but clearly the PC is already used to being out in the wilds and somewhat physically fit; a skilled survivalist. You know how to hunt and scavenge, strip a carcass, cure hides, fix/craft various essentials, forge crude tools, and general woodland survival craft. That's why you wouldn't freak out, you are already familiar with the wilds and its dangers and know that freaking out is a fast route to being dead.

On the actual game mechanics side, on Voyageur and Stalker, you already burn calories like crazy and tire out ridiculously easy, so I certainly wouldn't want to see anything that accelerates that, especially a mechanic that is out of the player's control.

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41 minutes ago, SteelFire said:

On the actual game mechanics side, on Voyageur and Stalker, you already burn calories like crazy and tire out ridiculously easy, so I certainly wouldn't want to see anything that accelerates that, especially a mechanic that is out of the player's control.

Yeah. That is a downside that hasn't been considered...

Also, welcome to the forums @SteelFire! ^_^

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