Brands


nicko

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I actually love the new Brands (not the naming ) anyways what would be cool is if before or even your stick goes out, let us throw it back in the fire? live or used ones, can't seem to pick up used ones?

atm it feels like dropping smoke butts all over the ground - I don't like to litter, and don't smoke.

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2 hours ago, nicko said:

atm it feels like dropping smoke butts all over the ground - I don't like to litter.

Great analogy. A better way to dispose of the spent brands would be welcome. Especially if they go spent in your home base and you have no choice but to clutter the valuable floor space of your home.

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11 minutes ago, lupineways said:

Great analogy. A better way to dispose of the spent brands would be welcome. Especially if they go spent in your home base and you have not choice. It to clutter the valuable floor space.

yep we all love to throw burnt out sticks all over our floors - and then not be able to dispose or pick them up(sucks) . is that what we are saying here?

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Agreed. I would be much more happy if burnt-out brands either simply vanished or were harvestable for 1 tinder or something. I don't particularly like the fact that sewing kits and whetstones don't vanish at 0% condition any more, either. While it may be "realistic" to accumulate garbage in real life, I don't believe that it adds much to the game.

(I'm dealing with the new mechanics by throwing all worn-out items on a garbage heap I've built a few dozens of meters behind my base where I don't have to see it, but that's neither fun nor in any way interesting imo.)

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At least you can move the other rubbish like whetstones and sewing kits to storage or between locations. Packrat collectors maye even like this for decorating. 

You can't move burnt out brands past a door. That is the biggest issue to me. At least let us store them and/or move it elsewhere. 

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The way that 'ruined' items and burned out brands persist forever, cannot be interacted with, and have to be moved about out of your way using the clunky-as-hell right-click placement system - I cannot believe for one second that his is a final, finished implementation of a designed feature.

It's just soooo crap that I just refuse to believe the team aren't working on it to give this part of the game more polish. It would be insane, given the overall quality of TLD.

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While we're on the topic, I actually think that accumulating garbage might be quite an interesting feature, if the developers decided to go with it.

If empty food packets and tins persisted in the world, it wouldn't be unimmersive or unrealistic - on the contrary, in fact. Having to come up with ways to dispose of your rubbish would give you more to decision-making and planning to do. I guess it would only be worthwhile in gameplay terms if piles of rubbish had some negative effects - otherwise it would just be a nuisance chore for the player. But if sleeping around garbage maybe led to an increased risk of sickness, or something, then you'd have to get rid of it out of your shelter. Then, if that rubbish attracted scavengers (wolves, bears), you'd have to dump it further from your place of residence - or, not stay put in that same place too long due to increased danger.

I dunno. That might lead to bear hunting by using rubbish dumps as lures, I suppose - I'm not sure if that would be good for the game or not. But it wouldn't be too out of place, would it? Maybe it's not really worth it, but I think it's an interesting idea.

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Definitely an interesting idea @Pillock. Garbage disposal is definitely a concern in real life. However, it shouldn't be all negative. A lot of what is "garbage" can be repurposed into useful items. Empty cans become pots. Used sewing kits into small storage containers. The needles into hooks. Food packaging can be used for storage or insulation. Bones get made into soups. Plus, most of it can be burned. I just don't know if that level of detail helps the Long Dark or devolves into too much micromanagement.

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I love the idea of repurposing a lot of the litter. Especially all the cans we keep opening in the game. Why can't we keep one to boil water in? Another for those middle of the night urges so we don't have to go outside (empty out every morning, of course). Our ancestors were great at repurposing, I can't believe that just two generations removed we've completely forgotten how to do so? I mean, a little bit of imagination can go a long way.

It kind of peeves me that sewing kits, once ruined, are gone. Needles don't wear out quickly, and rarely break (at least the ones from 30 years ago don't - the newer ones seem more breakable these days), so why can't we keep using them with the lines we make from gut. Oh, wait, we already do - the fishing tackle can be used in place of the sewing kit. That right there is a perfect example of it.

So why can't we break down burned out brands into tinder? Or at least bury them (they would be great fertilizer). Oh, right. There's no shovel in the game and the ground is frozen right now. 

Smaller cans can be used as scoops, and lids could be fashioned into spoons. You can even use the edge of a lid to cut things, such as gutting and scaling a fish. It wouldn't work as well as a hunting knife, but it could be done. 

And I could think of more things to do with the trash we generate in game but never appears . . . 

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We already have garbage in the game now, e.g. 0% sewing kits, whetstones, bows and cans of expired food. They don't vanish and are indestructible, but they're useless (non-harvestable) so far. I personally don't find them much fun. I feel like a horrible polluter every time I look at my ever-growing heap of rubbish.:crying:

Guess I need to store everything in one of the cargo containers sooner or later.^^

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1 hour ago, Scyzara said:

We already have garbage in the game now, e.g. 0% sewing kits, whetstones, bows and cans of expired food. They don't vanish and are indestructible, but they're useless (non-harvestable) so far. I personally don't find them much fun. I feel like a horrible polluter every time I look at my ever-growing heap of rubbish.:crying:

Guess I need to store everything in one of the cargo containers sooner or later.^^

They're useless so far - 'so far' being the operative words. Given that this is a recent change, I kind-of think there might be plans down the line to give some purpose to ruined items. Otherwise, what's the point in making the game have to track all these extra things that it didn't have to track before? There must be some reason for it?

Or is it just so that players can track degradation levels across the whole game environment? So when they are exploring new regions where they haven't previously been, they can see what they would have been able to find if they'd got there a bit sooner?

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Interestingly, the used flare persists on the ground, but disappears when placed in a container. It's like a little magic trick - open container, place falre inside, close, open again - and the flare :flare:has vanished!  

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On 5/3/2016 at 4:02 AM, Raphael van Lierop said:

Yeah -- we're not happy with how we deal with burned out brands either. It's on the list.

Nice to see your still thinking about best way to use and dispose of them.

Surely more natural way would make sense. a burnt out stick on the ground is should disappear to ash or nothing after a short period of time. A half burnt brand / stick should be allowed to be put back in a fire. etc.

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On May 5, 2016 at 4:52 AM, Hotzn said:

Interestingly, the used flare persists on the ground, but disappears when placed in a container. It's like a little magic trick - open container, place falre inside, close, open again - and the flare :flare:has vanished!  

I also use this magic garbage can... Like Bugs Bunny's 'hole' in his pocket. 

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On ‎5‎/‎3‎/‎2016 at 7:18 AM, Scyzara said:

Agreed. I would be much more happy if burnt-out brands either simply vanished or were harvestable for 1 tinder or something. I don't particularly like the fact that sewing kits and whetstones don't vanish at 0% condition any more, either. While it may be "realistic" to accumulate garbage in real life, I don't believe that it adds much to the game.

(I'm dealing with the new mechanics by throwing all worn-out items on a garbage heap I've built a few dozens of meters behind my base where I don't have to see it, but that's neither fun nor in any way interesting imo.)

lol, I put all my garbage in the glove box of every car that I find...  although I have started using junk to litter the path thru the caves so that I can make the most of my time during transit and in low light conditions. 

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9 hours ago, Relo said:

lol, I put all my garbage in the glove box of every car that I find...  although I have started using junk to litter the path thru the caves so that I can make the most of my time during transit and in low light conditions. 

Yeah, I've started to use burnt-out brands as way-markers on my common routes so that I can find my way in storms.

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While we are talking about the brand, I noticed something odd when I placed a burning brand in my luggage. It remained there burning, but when I re-equipped it, it was out. Still figured as burning in luggage and containers though. I don't know if we should be allowed to have a burning brand in our luggage or in a container. Apart from that, I am also much in favour of brands not remaining in the world as litter. Fortunately, as we have heard, this is being worked on. However, base line: I'm very happy with the introduction with the brand as such. I think we all agree that pulling torches from the fire was a bit OP. Now I am happy again when I find the occasional torch in the game.

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