polarnomad Posted April 28, 2016 Share Posted April 28, 2016 Hello again Hinterland, Found a minor bug when passing time next to a fire. For example, the fire shows it has 1h 16min remaining. I then pass time for 1 hour on my bedroll. At which point the fire shows it has 45 min remaining. I would have posted screenshots, but apparently when I press F10 it does not include the info about the item I hold the pointer over, so I just have 2 pretty shots of campfires. I'll test it some more when I get a chance to play a little later today. Link to comment Share on other sites More sharing options...
Vhalkyrie Posted April 28, 2016 Share Posted April 28, 2016 5 minutes ago, polarnomad said: I would have posted screenshots, but apparently when I press F10 it does not include the info about the item I hold the pointer over, so I just have 2 pretty shots of campfires. Link to comment Share on other sites More sharing options...
polarnomad Posted April 28, 2016 Author Share Posted April 28, 2016 20 minutes ago, Vhalkyrie said: Link to comment Share on other sites More sharing options...
polarnomad Posted April 28, 2016 Author Share Posted April 28, 2016 Ok, so having looked through the key bindings menu, I see now that I should use F8 instead of F10. My bad. Link to comment Share on other sites More sharing options...
Vhalkyrie Posted April 28, 2016 Share Posted April 28, 2016 Well at least you have pretty campfire pictures to use as a cozy screensaver! Link to comment Share on other sites More sharing options...
polarnomad Posted April 28, 2016 Author Share Posted April 28, 2016 1 hour ago, Vhalkyrie said: Well at least you have pretty campfire pictures to use as a cozy screensaver! Hi-res too! But on a more serious note, I tested the discrepancy again. I set up a camp fire in the hollow of a tree: Then I chose to pass time for 1 hour with my bed-roll: The result: The discrepancy is still there, albeit less extreme than what I remembered from when I first noticed it. I decided to try it out in the cave where I tested it earlier, but got attacked by two wolves in quick succession and didn't make it. Will have to start up a new game and try again. Link to comment Share on other sites More sharing options...
selfless Posted April 28, 2016 Share Posted April 28, 2016 ITS A FEATURE! When the ambient temperature changes, fire life may be extended. This some odd game design mumbo-jumbo to try and make up for the fact that fires in real life don't work the same as they do in this game world. So instead as the air temp gets warmer or colder the fire gets longer or shorter. But they skipped the "gets shorter" part 'cuz that would be confusing. Link to comment Share on other sites More sharing options...
GorillaDust Posted April 28, 2016 Share Posted April 28, 2016 I've noticed the same while harvesting fresh carcasses (not frozen - I know that would be variable as they thaw). I downed a deer yesterday, immediately lit a fire next to it and checked how long it would be to harvest. Made sure fire would last a few minutes longer than the harvest time, when I was finished, still had significant time left on fire (pre-harvest time should have left me about 5 minutes; ended harvesting and fire still had 25-30 minutes or so left. Never noticed this pre-update. Link to comment Share on other sites More sharing options...
polarnomad Posted April 28, 2016 Author Share Posted April 28, 2016 So I tested this some more. This time on a stove located outside, both while resting for an hour and then passing time for an hour: I rested for 1 hour: I passed time for another hour: In both cases it is about 15 minutes off. I suppose I could also test this indoors to see if it makes a difference, and then when passing time for 2, 3, 4 hours etc. Might be interesting to see if being in a bedroll or an actual bed makes any difference. But that will have to be for tomorrow. Off to my real bed now. Link to comment Share on other sites More sharing options...
cekivi Posted April 28, 2016 Share Posted April 28, 2016 Interesting. I noticed this too on Timberwolf Mountain. I also assumed it was a result of the ambient temperature increasing Link to comment Share on other sites More sharing options...
Vhalkyrie Posted April 28, 2016 Share Posted April 28, 2016 I have seen this, too. But I figured it was a feature, not a bug! Link to comment Share on other sites More sharing options...
Dinhammer Posted April 28, 2016 Share Posted April 28, 2016 11 minutes ago, cekivi said: Interesting. I noticed this too on Timberwolf Mountain. I also assumed it was a result of the ambient temperature increasing I thought it was diminished oxygen due to altitude. Who knew? Link to comment Share on other sites More sharing options...
cekivi Posted April 28, 2016 Share Posted April 28, 2016 Well, bug or feature, we should know eventually. I flagged this post for an admin followup. Hopefully, even if it wasn't intended, this will be kept as a feature. It'd be nice to get more burning time from a campfire if it's really hot and the air is not that cold. In other words: it takes less wood to maintain a campfire if it only has to warm 5C versus 25C Link to comment Share on other sites More sharing options...
polarnomad Posted April 29, 2016 Author Share Posted April 29, 2016 5 hours ago, cekivi said: Well, bug or feature, we should know eventually. I flagged this post for an admin followup. Hopefully, even if it wasn't intended, this will be kept as a feature. It'd be nice to get more burning time from a campfire if it's really hot and the air is not that cold. In other words: it takes less wood to maintain a campfire if it only has to warm 5C versus 25C Nice, will be good to know whether this is an intended mechanic or not. Thanks for flagging. EDIT: Although, if this is intended, then why is it not directly calculated into the displayed duration? Link to comment Share on other sites More sharing options...
selfless Posted April 29, 2016 Share Posted April 29, 2016 9 hours ago, polarnomad said: EDIT: Although, if this is intended, then why is it not directly calculated into the displayed duration? If it were, it would have to account for the future temperature changes in that calculation. Then we could use it to predict the weather. Link to comment Share on other sites More sharing options...
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