Eames Posted April 26, 2016 Share Posted April 26, 2016 Last time I played was v.320 (before Tireless Menace came). Tried out v.327 today and noticed that when using a light source (lantern, flare) indoors, now there's this weird stuttering, rubberbanding, micro-teleportation-back-and-forth going on. iMac 12,1 OSX 10.9.5 AMD Radeon HD 6750M Player.log Link to comment Share on other sites More sharing options...
Evgeny Posted May 4, 2016 Share Posted May 4, 2016 Probably you mean you had v.302 before? I play on macbook and noticed similar glitches after this update. But I think it is because of fps drop. It seems game requires now more processing power. I had to reduce video resolution to restore playable fps. Link to comment Share on other sites More sharing options...
Eames Posted May 4, 2016 Author Share Posted May 4, 2016 It's not that. It's not lower FPS, it's jagged stuttering when moving screen around. While walking back and forth (without moving screen) is fine. Again - this all when light source is turned on indoors. Link to comment Share on other sites More sharing options...
ElvisHunter Posted May 4, 2016 Share Posted May 4, 2016 Playing on steam? If so have you tried disabling the overlay? Link to comment Share on other sites More sharing options...
Guest Support Posted May 4, 2016 Share Posted May 4, 2016 What visual settings are you running at? Link to comment Share on other sites More sharing options...
Eames Posted May 4, 2016 Author Share Posted May 4, 2016 Disabling steam overlay fixed it! Earlier I tested setting different quality, disabling SSAO but that didn't work. Link to comment Share on other sites More sharing options...
ElvisHunter Posted May 4, 2016 Share Posted May 4, 2016 Yeah that thing is a memory hog. Glad you're stutter free! Link to comment Share on other sites More sharing options...
Guest Support Posted May 4, 2016 Share Posted May 4, 2016 Thanks for the follow up and glad it's working for you again. I'm going to report this on our end as a bug and see if there is anything we can do on our end. Link to comment Share on other sites More sharing options...
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