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Personally I'm really interested to see how you guys tackle the in-game UI, and the encapsulating User-experience design of the game. There's a lot of ultra-flashy, tech-heavy UI out there these days, with a lot of over the top design patterns that wouldn't necessarily lend themselves to this kind of atmosphere or interaction. It will be interesting to see what translates to TLD's world, and what doesn't.

Congrats on the kick-starter, guys

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