rob_westwood Posted November 5, 2013 Share Posted November 5, 2013 Personally I'm really interested to see how you guys tackle the in-game UI, and the encapsulating User-experience design of the game. There's a lot of ultra-flashy, tech-heavy UI out there these days, with a lot of over the top design patterns that wouldn't necessarily lend themselves to this kind of atmosphere or interaction. It will be interesting to see what translates to TLD's world, and what doesn't. Congrats on the kick-starter, guys Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted November 5, 2013 Hinterland Share Posted November 5, 2013 Hey Rob, good to see you here. In terms of UI/UX, maybe you should come on over and help us out. (For those who might be curious, Rob was the UI/UX artist on Space Marine.) Link to comment Share on other sites More sharing options...
logang Posted November 5, 2013 Share Posted November 5, 2013 Sweet, it's exciting to see other people in the industry have backed your project. Link to comment Share on other sites More sharing options...
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