liam Posted April 16, 2016 Share Posted April 16, 2016 I think this should be added when you see a wolf or a bear because it would allow you to sprint longer and faster. Plus if I saw a wolf or a bear I would probably be able to run a 9 minute mile. It would also be interesting to have the player have a flight or fight response to wolf or some other event. Link to comment Share on other sites More sharing options...
Patrick Carlson Posted April 16, 2016 Share Posted April 16, 2016 16 hours ago, liam said: I think this should be added when you see a wolf or a bear because it would allow you to sprint longer and faster. Plus if I saw a wolf or a bear I would probably be able to run a 9 minute mile. It would also be interesting to have the player have a flight or fight response to wolf or some other event. Interesting suggestion. If you had something like an "adrenaline boost" for your character, would there be any after-effects? In other words, would it cost you something to give in to this surge or energy? Link to comment Share on other sites More sharing options...
knightjoke Posted April 16, 2016 Share Posted April 16, 2016 adrenaline boost good idea in bad situations maybe get more tired in after effects i dont know Link to comment Share on other sites More sharing options...
cekivi Posted April 16, 2016 Share Posted April 16, 2016 I think this is a great idea! The downside should be either condition loss or maxing out your stamina meter as your body tries it's best to keep you alive in the short term and lets your brain figure out how to keep you alive long term Link to comment Share on other sites More sharing options...
chanster115 Posted April 18, 2016 Share Posted April 18, 2016 Good Idea, +1 Link to comment Share on other sites More sharing options...
RighteousFury Posted April 18, 2016 Share Posted April 18, 2016 Or injectable synthetic adrenaline, though there would be large chance of a heart attack. Link to comment Share on other sites More sharing options...
Dirmagnos Posted April 18, 2016 Share Posted April 18, 2016 If were talking adrenaline, then an alternative mechanic should be added - panic. So player either get power boost or freeze in place, and be all shaky afterwards in either case, due to nervous system working on overload for set period of time. Also chance for either one of those to happen should depend on previous experiences, eg if player got mauled by a wolf recently, then its higher chance for it to happen. Its a natural response of a body. But if player were only popping wolves with a bow/rifle for a week or avoiding them altogether, then nothing, most likely, would happen. And the longer player survives, the greater the chance that it will be boost trigger rather than panic(50/50 initially, and up to 75/25 after 250 days, 0.1% increase per survived day - as player lives longer he develops new strategies for survival and brain adjusts to new challenges). Effects: Time slowdown/speedup, literally player perception of time will slightly change. Depth perception or visual distortion, world around player will be clearer like never be4 or become blurry. Tunnel vision in either case - player is solely focused on that particular threat. Same goes for hearing - there can be a rock band playing just a few feet away, you wont hear it. Pain resistance and enhances stats - damage is still gonna be done, even more so, since you cant feel it properly; but player will be able to fight off attackers like hes at 150-200% tiredness or run away at increased speed, ignoring minor conditions, like sprained ankle. Do not even try to fire off a rifle or reload it, player will be so hyped that hel be just wasting ammo. Fine motor movement decay is one of the effects of adrenaline. Youd be able to swing a bat so hard that wolf would fly to the other side of the map(even tho youl probably gonna tore your tenders and/or muscles in the process), but shooting with any degree of accuracy or reload is out of the question. Purely cosmetical effect probably, but increased heartbeat and respiratory rate could be added. There are plenty of other effects, but i doubt that adding things like erection to the game will make any difference. Post effects(one or more can occur after adrenaline wears off): Nausea - yep, let it all out. Soreness - your body went thru an extreme amount of stress, youl feel it for a while. Slightly reduced speed or every action. Jitters - any actions requiring fine coordination take longer and have higher than normal chance to fail. Restlessness - character can just suddenly stop doing what hes doing, even walking. Crash/exhaustion - player exhaustion level either plummet to the bottom or player loses tiredness at accelerated pace. Restless sleep - condition and exhaustion recovery is severely compromised during sleep. Resurgence - player can have another adrenaline rush kick in at completely random time. Adrenaline effect duraton - 15-30 ingame minutes. Post effects duration - up to 48 hours. Link to comment Share on other sites More sharing options...
cekivi Posted April 18, 2016 Share Posted April 18, 2016 Love @Dirmagnos idea. Adds a lot of depth. Not in favour of injectables though. The problems are where would you find them and they'd likely kill you. Link to comment Share on other sites More sharing options...
Pillock Posted April 18, 2016 Share Posted April 18, 2016 3 hours ago, Dirmagnos said: If were talking adrenaline, then an alternative mechanic should be added - panic. So player either get power boost or freeze in place, and be all shaky afterwards in either case, due to nervous system working on overload for set period of time. Also chance for either one of those to happen should depend on previous experiences, eg if player got mauled by a wolf recently, then its higher chance for it to happen. Its a natural response of a body. But if player were only popping wolves with a bow/rifle for a week or avoiding them altogether, then nothing, most likely, would happen. And the longer player survives, the greater the chance that it will be boost trigger rather than panic(50/50 initially, and up to 75/25 after 250 days, 0.1% increase per survived day - as player lives longer he develops new strategies for survival and brain adjusts to new challenges). Effects: Time slowdown/speedup, literally player perception of time will slightly change. Depth perception or visual distortion, world around player will be clearer like never be4 or become blurry. Tunnel vision in either case - player is solely focused on that particular threat. Same goes for hearing - there can be a rock band playing just a few feet away, you wont hear it. Pain resistance and enhances stats - damage is still gonna be done, even more so, since you cant feel it properly; but player will be able to fight off attackers like hes at 150-200% tiredness or run away at increased speed, ignoring minor conditions, like sprained ankle. Do not even try to fire off a rifle or reload it, player will be so hyped that hel be just wasting ammo. Fine motor movement decay is one of the effects of adrenaline. Youd be able to swing a bat so hard that wolf would fly to the other side of the map(even tho youl probably gonna tore your tenders and/or muscles in the process), but shooting with any degree of accuracy or reload is out of the question. Purely cosmetical effect probably, but increased heartbeat and respiratory rate could be added. There are plenty of other effects, but i doubt that adding things like erection to the game will make any difference. Post effects(one or more can occur after adrenaline wears off): Nausea - yep, let it all out. Soreness - your body went thru an extreme amount of stress, youl feel it for a while. Slightly reduced speed or every action. Jitters - any actions requiring fine coordination take longer and have higher than normal chance to fail. Restlessness - character can just suddenly stop doing what hes doing, even walking. Crash/exhaustion - player exhaustion level either plummet to the bottom or player loses tiredness at accelerated pace. Restless sleep - condition and exhaustion recovery is severely compromised during sleep. Resurgence - player can have another adrenaline rush kick in at completely random time. Adrenaline effect duraton - 15-30 ingame minutes. Post effects duration - up to 48 hours. It would be amazing if that level of detail could be included for adrenaline - but they would have to apply that same detail to all the character's physical conditions as well - cold, hunger, illness, injury, etc. Otherwise the game would be completely wonky. And frankly, we already have 'sprint' in the game, which essentially means you can use a short burst of energy to run away from threats - so if a new adrenaline mechanic were introduced, and didn't at least some of the post-effects you mention, then it wouldn't really be worth having at all. Link to comment Share on other sites More sharing options...
RighteousFury Posted April 19, 2016 Share Posted April 19, 2016 I enjoy games like "The Long Dark", "Rust", and "The Forest". Not only do they all have survival aspects, but they all have very organic feelings and confrontations of different aspects of the game. In other words there is no adrenaline mechanic, only your own fight or flight response. You shouldn't have a random algorithm deciding on your reaction to a wolf wanting to munch on your leg. Maybe there could be a few "adrenaline charges" that you can use at your own will, perhaps they can refill after a certain amount of sleep. Link to comment Share on other sites More sharing options...
Dirmagnos Posted April 20, 2016 Share Posted April 20, 2016 Adrenaline is natural fight or flight response of the body, developed by human organism thru thousands of years of evolution. Every1 thinks that they will be kicking butt and chew bubblegum, stonecalm and noble as pope, in case of shit hitting the fan. Never works out this way. For any1. Ever. Even people who actually trained for years for such situations can break and panic, laymen practically always panic. And "refilling adrenaline charges" ?!? *facepalm* Link to comment Share on other sites More sharing options...
knightjoke Posted April 21, 2016 Share Posted April 21, 2016 liam they made the adrenaline shoot in the challenge Link to comment Share on other sites More sharing options...
druffzilla Posted April 21, 2016 Share Posted April 21, 2016 2 hours ago, knightjoke said: liam they made the adrenaline shoot in the challenge It's also in the sandbox mode, I just found one earlier in the medical cabinet of Trappers Homestead. Link to comment Share on other sites More sharing options...
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