Tbone555 Posted April 10, 2016 Share Posted April 10, 2016 alrighty, so may i ask how my character can be as warm shirtless in 0 degree celcius weather, as he is fully clothed resting by a fire? i think that the warmth meter should only go up so much depending on how cold it is. for instance, if youre at 3 celcius, the warmth meter would rise to slightly above freezing but not go any further. to make it go all the way up to warm, you need to be by a nice cozy fire with the proper amount of heat output. just a thought Link to comment Share on other sites More sharing options...
Scyzara Posted April 10, 2016 Share Posted April 10, 2016 Be careful what you wish for. If the cold meter worked as you're describing it, sleeping in a bed with starting clothes only (= at the start of a new game) would mean your cold meter wouldn't fill up much during the night. As a result, you would start to freeze considerably faster once you leave the house the next morning to gather firewood, go hunting or explore the area. Not even to mention the increased risk to freeze during your sleep outside (or in interiors with changeable temperatures like the mountaineer's cabin or outlooks) because you lack the buffer function of a full cold meter before your health actually starts to deteriorate. I'm not sure if that's really the experience you're seeking, but I may be wrong ofc. Regarding the issue of running around naked: I bet the new frostbite mechanics were specifically designed to address this problem and I'm very much looking forward to see them implemented. Link to comment Share on other sites More sharing options...
selfless Posted April 10, 2016 Share Posted April 10, 2016 Warmth bar better approximates your core temperature than felt temperature. When it is full, you are at normal. But when you are in conditions too cold to maintain normal, it drops. When you get to the bottom, you are so cold that you begin to suffer health effects. Not a perfect match, but what do you want, its a video game. And it does fill much slower if you have only a shirt on versus sit next to a decent fire. Roughly 1/16 per degree Celsius above freezing per hour. So sitting at 16 degrees feels-like you'd go from empty to full in one hour. Maybe though there could be a broader break-even point in the middle. Right now you are either gaining heat or losing it, it is never stable unless it is pinned against one end. But I do agree it can seem ridiculous how little impact clothes have on the game. Naked and feels-like-freezing is never a comfortable condition to be in for long, yet here it is perfectly normal. Link to comment Share on other sites More sharing options...
Tbone555 Posted April 10, 2016 Author Share Posted April 10, 2016 4 hours ago, Scyzara said: Be careful what you wish for. If the cold meter worked as you're describing it, sleeping in a bed with starting clothes only (= at the start of a new game) would mean your cold meter wouldn't fill up much during the night. As a result, you would start to freeze considerably faster once you leave the house the next morning to gather firewood, go hunting or explore the area. Not even to mention the increased risk to freeze during your sleep outside (or in interiors with changeable temperatures like the mountaineer's cabin or outlooks) because you lack the buffer function of a full cold meter before your health actually starts to deteriorate. I'm not sure if that's really the experience you're seeking, but I may be wrong ofc. Regarding the issue of running around naked: I bet the new frostbite mechanics were specifically designed to address this problem and I'm very much looking forward to see them implemented. i'll admit, i am a bit of masochist when it comes to any kind of survival game. this is entirely the experience im seeking i think that a survival game should simulate survival. it should be as difficult and realistic as possible. but raph himself has stated that's not what they're trying to do with this game. its meant to be a survival game, sure, but one that still feels like a videogame. i suppose the current mechanics are perfect for just that reason, but i still would like to see it with that tad bit of added realism haha 2 hours ago, selfless said: Warmth bar better approximates your core temperature than felt temperature. When it is full, you are at normal. But when you are in conditions too cold to maintain normal, it drops. When you get to the bottom, you are so cold that you begin to suffer health effects. Not a perfect match, but what do you want, its a video game. And it does fill much slower if you have only a shirt on versus sit next to a decent fire. Roughly 1/16 per degree Celsius above freezing per hour. So sitting at 16 degrees feels-like you'd go from empty to full in one hour. Maybe though there could be a broader break-even point in the middle. Right now you are either gaining heat or losing it, it is never stable unless it is pinned against one end. But I do agree it can seem ridiculous how little impact clothes have on the game. Naked and feels-like-freezing is never a comfortable condition to be in for long, yet here it is perfectly normal. it makes much more sense when you put it that way. i was looking at it as external warmth, rather than core body heat Link to comment Share on other sites More sharing options...
chanster115 Posted April 11, 2016 Share Posted April 11, 2016 When/if they add wellness to the game maybe they also add a "feels like" meter that effects it. Even if your not freezing to death, most people agree that anything below the 60's in Fahrenheit is cold and would put your mood and performance down, but wouldn't hurt you, so long as your core temp doesn't drop. It would give the caricature more life and feel less like a bio-robot. Link to comment Share on other sites More sharing options...
Dirmagnos Posted April 12, 2016 Share Posted April 12, 2016 Ive been thinking a lot about how status bars are implemented. So my thought about temperatures. As alredy mentioned, instead of some generic coldness meter, bar is preserved, but optimal temperature is when its in the middle. I believe that 37C is normal for humans. So, that could be middle point for core temperature. Ambient temperatures can lower or increase that temperature. The colder it is, the faster body temp drops. Id put below 20C to be terminal(altho speed of heat loss or gain would play its role and may push those borders a bit, eg person is not going into shock). Same goes for warmth. As player performs various actions his body is producing heat(also carry weight could be a factor). Difference between loss and production is determined by clothes and their condition. So standing still will produce fastest loss of body heat(since body is barely producing any), while running would be on the opposite gradation side. At the same time running around buttnaked would be out of the question, since body would cool down at such rapid rate that player would freeze in less than an hour. So, central area is optimal, as well as 25% in both directions of warming up or cooling down. But last 25% from each side would already start having effects on player. Cooling down would slow player down a bit(any actions) and decrease his accuracy with various tasks, while warming up would increase dehydration and tiredness gain. Reaching one of the ends could resolve in one of 2 effects(not instabtly, just the longer player stays this way, higher is probability) - if player is freezing, hel slowly drift away, speed reducing continuously and vision getting blurrier and blurrier, till he eventually die; if hes overheating, then he can pass out. Even if player manages to recover, there could be side effects, like already existing hypothermia or heat stroke, each with its own side-effects and recovery times. Wind would work as multiplier to ambient temperatures, rather than being a value on its own. And various clothes having different effects in terms of neutralizing wind effects. Link to comment Share on other sites More sharing options...
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