MueckE Posted April 10, 2016 Share Posted April 10, 2016 As the titel says, i want to discuss the point of the roadmap "Long-distance travel". I have a bad fealing about this. The thing is, that has a high chance to ruin the survival aspect of the game and make it a casual game. When you take a look at the map of "bear island" you can see that travelling by walking is actually no problem. Ofc i dont know how the story-mode will be. So lets say the game forces you to explore everything by feet and you have to play 70% of the game like this, only the last chapter (where the game is area-wise done and the story requires certain things to travel alot) would have the option, than i could imagine that it wont hurt. If you know the games, i always try to compare it with gothic series and the elder-scrolls. I really had to laugh when people said the gothic is not good because there are no horses and no instant fast-travel and no detailled maps with questmarkers and so on .... I love the fact that there is no map in TLD and that you have to navigate by landmarks. Keep it up like that and please dont add things like fast-travel (or at least in a way so it doesnt ruin the game) Link to comment Share on other sites More sharing options...
MueckE Posted April 10, 2016 Author Share Posted April 10, 2016 what i mean is, lets say you are currently in mystery lake and you are staying there for a while but you have to go to desolation point only to do something that takes one minute. And that situation happens when you have explored all maps already, have survived hundrets of days, you know every way, animal spawns, dangers and shelters, and now you have to make the trip to progress in the story only for a small thing that takes one minute. In these situations i can imagine a long-travel-option could be useful. Link to comment Share on other sites More sharing options...
Ohbal Posted April 10, 2016 Share Posted April 10, 2016 I don't think the Long-Distance travel in the roadmap stands for fast-travel or instant-travel. At least the way I understood it was the other way around... that the game would allow, once more regions are added, what could be considered "long distance travelling", aka, expending days travelling. I think this is where the canoe and the horse may have their place. But just especulation... if long distance travel stands for instant-travel it would dissapear from my most expected features list Link to comment Share on other sites More sharing options...
TheRealNFK Posted April 11, 2016 Share Posted April 11, 2016 @OhbalYeah, I hope "long-distance travel" just means methods other than walking (canoe, horse, dogsled, whatever) and not "click on map, poof! you are there" fast-travel, that would run counter to the spirit of the game. Link to comment Share on other sites More sharing options...
CarolinaSantAngelo Posted June 25, 2016 Share Posted June 25, 2016 When I read long-distance travel my first thought was that it probably meant tools and methods (a sled for example for moving to another location), if it is instant travel it would ruin a lot i think Link to comment Share on other sites More sharing options...
MueckE Posted June 26, 2016 Author Share Posted June 26, 2016 You can go to any place, from anywhere in under 15 ingame hours. Everything that takes less time is like instant travel. Link to comment Share on other sites More sharing options...
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