The Long Dark Roadmap First Impressions


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32 minutes ago, Raphael van Lierop said:

If we created gameplay systems based on mis-spellings, this could lead to some interesting new mechanics...

Ooh! Ideas!

Mystery Lake --> Mystery Bake

Timberwolf Mountian --> Tinderwolf Mountain (extra-flammable wolves)

Desolation Point --> Desolation Joint

Carter Hydro Dam --> Carter Pyro Dam

Cured Gut --> Cured Hut

Sewing Kit --> Sowing Kit

Survival Bow --> Survival Sow

Distress Pistol --> Mistress Pistol

Fire Barrel --> Dire Barrel

Scrap Metal --> Trap Metal

Survival Knife --> Survival Wife

Simple Arrow --> Pimple Arrow

Old Man's Beard Lichen --> Old Man's Weird Lichen

Rose Hips --> Rose Lips

Wooden/Cardboard Matches --> Wooden/Cardboard Watches

Can Opener --> Man Opener

Fishing Tackle --> Fishing Spackle

Fir Branch --> Sir Branch

Coal --> Skoal (Chewing tobacco brand)

Hacksaw --> Cracksaw

Ice Fishing Hut --> Dice Fishing Hut

Prybar --> Crybar

Tinder Plug --> Tinder Pug

 

I'm not apologizing for any of these...

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If we created gameplay systems based on mis-spellings, this could lead to some interesting new mechanics...

This is actually incorrect.  If/when we're able to provide mod support for the game, we'll do our best to ensure it's robust and well documented. If we can't support it well, we probably won't su

Bring forth the holy hand grenades!  

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2 hours ago, Raphael van Lierop said:

If we created gameplay systems based on mis-spellings, this could lead to some interesting new mechanics...

The words are similar in meaning from their French roots. A parlay system would be trading where you hope to improve your situation by skillful bargaining usually by exchanging goods which the other party needs for those which you need. Parley would simply be talking but could also be for the purposes of exchanging and trading.

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So, now I'm confused - is the intended goal to create a system of negotiation/deal making with NPCs that goes beyond a basic barter scenario (i.e. negotiating safe passage through territory, or co-operation for mutually beneficial activities) or is it the ability to gamble with NPCs over resources? Both seem possible.

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