Makwa Posted March 24, 2016 Share Posted March 24, 2016 The protagonist audio cues (chattering teeth, grumbling stomach, muttered comments about being cold or hungry) that the player receives as the respective bars drop to zero only fire/play one time (per each play-through). It's an awesome detail that adds to immersion and a good alternative to tabbing in order to gauge condition / status. Can you please add an option that will play these cues after a bar is reset back to 100%? Link to comment Share on other sites More sharing options...
Patrick Carlson Posted March 24, 2016 Share Posted March 24, 2016 7 minutes ago, Makwa said: The protagonist audio cues (chattering teeth, grumbling stomach, muttered comments about being cold or hungry) that the player receives as the respective bars drop to zero only fire/play one time (per each play-through). It's an awesome detail that adds to immersion and a good alternative to tabbing in order to gauge condition / status. Can you please add an option that will play these cues after a bar is reset back to 100%? Hello Makwa and welcome to the forums! Per your question, could you be more specific? Are you saying you are only hearing the audio cues *one time* and then never again, even when your condition changes later? --Patrick Link to comment Share on other sites More sharing options...
Makwa Posted March 24, 2016 Author Share Posted March 24, 2016 Yeah, sure: For example (sorry don't have the exact script), when you start a new game and run around for a few minutes the protagonist will mention "how cold he/she is". Few minutes later their teeth begin to chatter, and so forth. I'm not sure how many cues there are per stat, but they only play once for me than never again once I eat / warm-up / sleep. Link to comment Share on other sites More sharing options...
Patrick Carlson Posted March 24, 2016 Share Posted March 24, 2016 2 hours ago, Makwa said: Yeah, sure: For example (sorry don't have the exact script), when you start a new game and run around for a few minutes the protagonist will mention "how cold he/she is". Few minutes later their teeth begin to chatter, and so forth. I'm not sure how many cues there are per stat, but they only play once for me than never again once I eat / warm-up / sleep. Thanks for being clear with that, Makwa. Just wanted to get a solid handle on what you were experiencing. This is a known issue and we're currently working on a fix. We appreciate you giving us your report on it. We hope you stick around the forums and let us know what else you've been up to in the game. Cheers, Patrick Link to comment Share on other sites More sharing options...
Makwa Posted March 25, 2016 Author Share Posted March 25, 2016 1 hour ago, Patrick Carlson said: Thanks for being clear with that, Makwa. Just wanted to get a solid handle on what you were experiencing. This is a known issue and we're currently working on a fix. We appreciate you giving us your report on it. We hope you stick around the forums and let us know what else you've been up to in the game. Cheers, Patrick Definitely. The style and gameplay is hitting all the right cords (with me) so I figure some personal feedback is one way I can thank your team for my time well spent playing this early access tittle. I do have additional gripes with the gameplay / client (other than what I posted here) which I'll post in due time, but for now, thanks for listening and keep up the good work! Link to comment Share on other sites More sharing options...
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