illanthropist Posted March 15, 2016 Share Posted March 15, 2016 Not so long back I was attacked by a wolf that leapt from behind trapper's cabin blocking my route to safety, this time I literally stepped out of my door and straight after the zone transition loading phase I was attacked, didn't even have time to about turn. I know in the first instance I most probably could have avoided it, by paying more attention to my surroundings I would have maybe seen the wolf walking towards the cabin, i heard a growl but couldn't see where it was coming from, however to literally spawn straight into the jaws of the beast with no chance of mitigation, it's like PvP in an MMO minus the mockery of a 14yr old. Should I stop with the qq as that's just the way the cookie crumbles or is that a bit harsh, especially for voyageur mode... Link to comment Share on other sites More sharing options...
PPartisan Posted March 15, 2016 Share Posted March 15, 2016 "I'll huff, and I'll puff, and I'll...wait until you come outside, as only Fluffy has figured out how to use door handles." That does seem a bit much, only because there currently isn't a way of gauging whether there is a threat outside. From inside a shelter I can guess the weather based on the sound of the wind, but I can't look out the window or hear a wolf growl. Link to comment Share on other sites More sharing options...
Scyzara Posted March 15, 2016 Share Posted March 15, 2016 I don't really see a problem here, to be honest. There are various places in the game where a wolf can wait for you just in front of your doorstep - the most dangerous place is probably Quonset, but it can happen almost everywhere theoretically. (Even if wolves don't patrol an area, they sometimes chase rabbits or deer over pretty long distances and if you're unlucky enough they kill them right next to your base and attack you as soon as you step outside.) As a rule of thumb, you generally shouldn't leave your base severely injured (<40% health) without a burning torch in your hand if you want to avoid the risk to get killed by a sudden ninja attack. And if you "only" get jumped at 100% health, the wolf won't kill you anyway. Not even in Stalker and not even if you don't fight back at all. You can then head back in immediately, tend to your wounds and rest until you're at 100% again. Not much of a problem imho as such attacks don't happen very often and it's more than unlikely to get ninja-jumped several times in a row. At least that's my personal experience. Link to comment Share on other sites More sharing options...
illanthropist Posted March 15, 2016 Author Share Posted March 15, 2016 59 minutes ago, Scyzara said: I don't really see a problem here, to be honest There was literally no buffer, not even time for a key press to brandish a torch. I've had quite a few close encounters, but on this one as soon as the screen turned from black the wolf attack visuals started. Given it's proximity I doubt a torch would have even worked.@Raphael van Lierop said in a recent post Quote In short, Wolves are to be avoided. For the most part, there are many systems and feedback mechanisms that provide you with early warning that Wolves are around. They vocalize when they detect you. They vocalize when they have decided to investigate you. They vocalize when they are coming after you. They don't spawn close to exits so you are unlikely ever to be ambushed by one. Be aware of your environment and you will almost always be able to avoid one. Sprint if you need to get away -- distance and breaking line of sight can help. If they find prey they prefer to you (which is pretty much anything else), they will ignore you and go after that thing. Two attacks in a week right on the doorstep with the first sending a warning signal from behind a building where it couldn't be spotted, I see a problem when first aid resources are finite, not complaining the game is too hard, just think in this case the AI path needs looking at! Link to comment Share on other sites More sharing options...
selfless Posted March 15, 2016 Share Posted March 15, 2016 This can be intended gameplay IF you had a wolf immediately outside the door when you went in, stayed inside only briefly, then came back out thus finding the wolf exactly where you left him. The outside world is preserved for realism (and simplicity's) sake. Otherwise people would complain how they just popped in for a few things but now everything in the outside world has changed and they lost their bearings. You should not find any animals immediately outside (or inside) any such door given enough time has passed to allow animals to be roaming under their own free will. Hinterland has promised that such jump scares have been eliminated from possibility. If this indeed did occur, then it is a bug. Report to technical. Link to comment Share on other sites More sharing options...
illanthropist Posted March 15, 2016 Author Share Posted March 15, 2016 19 minutes ago, selfless said: This can be intended gameplay IF you had a wolf immediately outside the door when you went in, stayed inside only briefly, then came back out thus finding the wolf exactly where you left him. The outside world is preserved for realism (and simplicity's) sake. Otherwise people would complain how they just popped in for a few things but now everything in the outside world has changed and they lost their bearings. You should not find any animals immediately outside (or inside) any such door given enough time has passed to allow animals to be roaming under their own free will. Hinterland has promised that such jump scares have been eliminated from possibility. If this indeed did occur, then it is a bug. Report to technical. That makes sense, I've had growl warnings at a few buildings, trappers, quonset, the fishing camp, the camp office and the whale yard. Unless I need the food I usually just fly back in and hit the snooze button for a couple of hours as I still suck with a bow and like to preserve rifle ammo. On this occasion it was a ninja as I'd just spent a few hrs cooking rabbit, boiling up some water followed by a nap to wait out some bad weather. Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted March 21, 2016 Hinterland Share Posted March 21, 2016 On March 15, 2016 at 9:07 AM, selfless said: This can be intended gameplay IF you had a wolf immediately outside the door when you went in, stayed inside only briefly, then came back out thus finding the wolf exactly where you left him. The outside world is preserved for realism (and simplicity's) sake. Otherwise people would complain how they just popped in for a few things but now everything in the outside world has changed and they lost their bearings. You should not find any animals immediately outside (or inside) any such door given enough time has passed to allow animals to be roaming under their own free will. Hinterland has promised that such jump scares have been eliminated from possibility. If this indeed did occur, then it is a bug. Report to technical. This is 100% correct. Link to comment Share on other sites More sharing options...
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