Initialize engine version: 5.0.1p4 (d5a3c6c514e1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 7900 Series (ID=0x679a) Vendor: ATI VRAM: 3051 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain - Completed reload, in 0.112 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.961200 ms GAME VERSION: Sandbox Alpha v.234 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10329 unused Assets to reduce memory usage. Loaded Objects now: 21643. Total: 61.287117 ms (FindLiveObjects: 3.450578 ms CreateObjectMapping: 3.578667 ms MarkObjects: 50.837605 ms DeleteObjects: 3.410978 ms) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.935867 ms Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 21997. Total: 32.057915 ms (FindLiveObjects: 1.212444 ms CreateObjectMapping: 0.524088 ms MarkObjects: 28.649380 ms DeleteObjects: 1.665644 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.580844 ms ArgumentException: The mesh is not readable! Make sure the mesh can be read in the import settings and no static batching is used for it. at Edelweiss.DecalSystem.DecalsMesh.Add (UnityEngine.Mesh a_Mesh, Matrix4x4 a_WorldToMeshMatrix, Matrix4x4 a_MeshToWorldMatrix) [0x00000] in :0 at DynamicDecalsManager.CreateDecalOnMesh (UnityEngine.Collider collider, Vector3 projectorPosition, Quaternion projectorRotation, Vector3 projectorScale, Int32 uvRectangleIndex, DecalProjectorType projectorType, Boolean indoors) [0x00000] in :0 at DynamicDecalsManager.CreateDecal (Vector3 pos, Single yaw, Vector3 normal, UnityEngine.Collider collider, Int32 uvRectangleIndex, Vector3 scale, DecalProjectorType projectorType, Boolean indoors) [0x00000] in :0 at DynamicDecalsManager.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreSceneData (System.String name, System.String sceneSaveName) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) Unloading 330 unused Assets to reduce memory usage. Loaded Objects now: 74634. Total: 429.607239 ms (FindLiveObjects: 4.619022 ms CreateObjectMapping: 1.824044 ms MarkObjects: 422.624451 ms DeleteObjects: 0.534355 ms) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00000] in :0 at ObjectGuidManager.RegisterGuid (System.String guid, UnityEngine.GameObject go) [0x00000] in :0 at ObjectGuid.Set (System.String guid) [0x00000] in :0 at GearItem.Deserialize (System.String text) [0x00000] in :0 at Inventory.Deserialize (System.String text) [0x00000] in :0 at SaveGameManager.RestoreGlobalData (System.String name) [0x00000] in :0 at SaveGameManager.RestoreGame (System.String name) [0x00000] in :0 at GameManager.Update () [0x00000] in :0 (Filename: Line: -1) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc