Initialize engine version: 4.6.1p5 (ea3e5beea19a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.4725] Renderer: Intel(R) HD Graphics 4000 Vendor: Intel VRAM: 2987 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain - Completed reload, in 0.181 seconds Initializing input. Input initialized. desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless) UnloadTime: 6.134843 ms Successfully initialized Steam! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Platform assembly: D:\Users\Peter\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless) Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 6992 unused Assets to reduce memory usage. Loaded Objects now: 13037. Total: 21.525833 ms (FindLiveObjects: 0.764182 ms CreateObjectMapping: 0.441746 ms MarkObjects: 15.403391 ms DeleteObjects: 4.393088 ms) UnauthorizedAccessException: Access to the path "C:\Users\Peter\AppData\LocalLow\Hinterland\The Long Dark\user001" is denied. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at System.IO.File.CreateText (System.String path) [0x00000] in :0 at SaveGameManager.SaveProfile (System.String name) [0x00000] in :0 at GameManager.Start () [0x00000] in :0 (Filename: Line: -1) GAME VERSION: Sandbox Alpha v.193 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnauthorizedAccessException: Access to the path "C:\Users\Peter\AppData\LocalLow\Hinterland\The Long Dark\user001" is denied. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at System.IO.File.CreateText (System.String path) [0x00000] in :0 at SaveGameManager.SaveProfile (System.String name) [0x00000] in :0 at Panel_MainMenu.OnSelectSurvivorContinue () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 at UIButton.OnClick () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() (Filename: Line: -1) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1543) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1682) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore