Initialize engine version: 4.5.3p4 (80c2d1be1221) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.2702] Renderer: NVIDIA GeForce GTX 760M Vendor: NVIDIA VRAM: 1992 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain - Completed reload, in 0.056 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless) The tree TRN_PineTree_GroupJ_Prefab couldn't be instanced because the prefab contains no valid mesh renderer (Filename: Line: 53) UnloadTime: 7.983578 ms Successfully initialized Steam! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless) Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 6444 unused Assets to reduce memory usage. Loaded Objects now: 11734. Total: 19.108244 ms (FindLiveObjects: 0.877526 ms CreateObjectMapping: 0.313968 ms MarkObjects: 14.074480 ms DeleteObjects: 3.463920 ms) args 0: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld.exe (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) args 0: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld.exe (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) args 0: D:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld.exe (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) GAME VERSION: Sandbox Alpha v.183 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Received stats and achievements from Steam (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader. UnloadTime: 7.160634 ms Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 354 unused Assets to reduce memory usage. Loaded Objects now: 14691. Total: 15.514164 ms (FindLiveObjects: 0.615341 ms CreateObjectMapping: 0.141822 ms MarkObjects: 10.553178 ms DeleteObjects: 3.716774 ms) UnloadTime: 6.416533 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 430 unused Assets to reduce memory usage. Loaded Objects now: 52202. Total: 1028.244141 ms (FindLiveObjects: 2.340537 ms CreateObjectMapping: 0.856999 ms MarkObjects: 188.926651 ms DeleteObjects: 2.036365 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 352.038788 ms Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 866 unused Assets to reduce memory usage. Loaded Objects now: 41617. Total: 105.755241 ms (FindLiveObjects: 1.916469 ms CreateObjectMapping: 0.661060 ms MarkObjects: 99.881737 ms DeleteObjects: 2.849978 ms) UnloadTime: 5.731213 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 50799. Total: 264.741943 ms (FindLiveObjects: 2.274757 ms CreateObjectMapping: 0.826209 ms MarkObjects: 259.055511 ms DeleteObjects: 2.063423 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 356.834656 ms Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 870 unused Assets to reduce memory usage. Loaded Objects now: 41697. Total: 82.730087 ms (FindLiveObjects: 1.957056 ms CreateObjectMapping: 0.668524 ms MarkObjects: 76.838852 ms DeleteObjects: 2.810790 ms) UnloadTime: 5.925286 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 50922. Total: 247.991974 ms (FindLiveObjects: 2.112874 ms CreateObjectMapping: 0.627004 ms MarkObjects: 242.933960 ms DeleteObjects: 1.946326 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 354.334564 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 880 unused Assets to reduce memory usage. Loaded Objects now: 42499. Total: 133.226349 ms (FindLiveObjects: 2.173522 ms CreateObjectMapping: 0.662926 ms MarkObjects: 126.610603 ms DeleteObjects: 3.245588 ms) UnloadTime: 6.984756 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 517 unused Assets to reduce memory usage. Loaded Objects now: 51191. Total: 290.169678 ms (FindLiveObjects: 2.406316 ms CreateObjectMapping: 0.667125 ms MarkObjects: 284.850433 ms DeleteObjects: 1.839026 ms) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 303.969849 ms Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 879 unused Assets to reduce memory usage. Loaded Objects now: 41962. Total: 138.878250 ms (FindLiveObjects: 1.772314 ms CreateObjectMapping: 0.649397 ms MarkObjects: 132.354889 ms DeleteObjects: 3.646796 ms) UnloadTime: 6.180940 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 51199. Total: 297.066742 ms (FindLiveObjects: 2.203846 ms CreateObjectMapping: 0.597147 ms MarkObjects: 291.877136 ms DeleteObjects: 1.980849 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 305.469269 ms Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 869 unused Assets to reduce memory usage. Loaded Objects now: 42053. Total: 151.996353 ms (FindLiveObjects: 1.911804 ms CreateObjectMapping: 0.651730 ms MarkObjects: 146.260010 ms DeleteObjects: 2.745011 ms) UnloadTime: 6.276577 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 51370. Total: 359.884766 ms (FindLiveObjects: 2.339137 ms CreateObjectMapping: 0.788887 ms MarkObjects: 354.067719 ms DeleteObjects: 2.298550 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 352.982147 ms Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 839 unused Assets to reduce memory usage. Loaded Objects now: 43546. Total: 162.961945 ms (FindLiveObjects: 2.009773 ms CreateObjectMapping: 0.652196 ms MarkObjects: 156.978333 ms DeleteObjects: 2.862574 ms) UnloadTime: 8.759870 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 51500. Total: 365.472778 ms (FindLiveObjects: 2.655439 ms CreateObjectMapping: 0.789820 ms MarkObjects: 359.054840 ms DeleteObjects: 2.515949 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 419.515533 ms Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 42227. Total: 185.536438 ms (FindLiveObjects: 1.937929 ms CreateObjectMapping: 0.622805 ms MarkObjects: 179.425018 ms DeleteObjects: 3.124759 ms) UnloadTime: 5.955143 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 51384. Total: 386.423279 ms (FindLiveObjects: 2.375992 ms CreateObjectMapping: 0.810347 ms MarkObjects: 380.461639 ms DeleteObjects: 2.393720 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 1177.951172 ms Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 42276. Total: 185.585892 ms (FindLiveObjects: 1.939328 ms CreateObjectMapping: 0.660594 ms MarkObjects: 179.404953 ms DeleteObjects: 3.155549 ms) UnloadTime: 5.670099 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 51466. Total: 387.396942 ms (FindLiveObjects: 2.403051 ms CreateObjectMapping: 0.861664 ms MarkObjects: 381.523865 ms DeleteObjects: 2.200114 ms) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 354.626160 ms Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 42347. Total: 197.979950 ms (FindLiveObjects: 2.052227 ms CreateObjectMapping: 0.626538 ms MarkObjects: 191.792023 ms DeleteObjects: 3.072975 ms) UnloadTime: 5.771801 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 51672. Total: 412.765900 ms (FindLiveObjects: 2.437107 ms CreateObjectMapping: 0.773025 ms MarkObjects: 406.645599 ms DeleteObjects: 2.499154 ms) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 352.978851 ms Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 42427. Total: 200.299973 ms (FindLiveObjects: 1.945860 ms CreateObjectMapping: 0.629803 ms MarkObjects: 194.006134 ms DeleteObjects: 3.246521 ms) UnloadTime: 5.808656 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 51572. Total: 404.246735 ms (FindLiveObjects: 2.490290 ms CreateObjectMapping: 0.622805 ms MarkObjects: 398.621887 ms DeleteObjects: 2.102611 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 302.511047 ms Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 840 unused Assets to reduce memory usage. Loaded Objects now: 43889. Total: 2292.884766 ms (FindLiveObjects: 2.037764 ms CreateObjectMapping: 0.655928 ms MarkObjects: 185.489334 ms DeleteObjects: 3.207333 ms) UnloadTime: 8.513080 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 357 unused Assets to reduce memory usage. Loaded Objects now: 51791. Total: 2179.046631 ms (FindLiveObjects: 2.461366 ms CreateObjectMapping: 0.794952 ms MarkObjects: 392.644836 ms DeleteObjects: 1.966387 ms) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 306.635559 ms Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 841 unused Assets to reduce memory usage. Loaded Objects now: 43981. Total: 186.123322 ms (FindLiveObjects: 2.214576 ms CreateObjectMapping: 0.801017 ms MarkObjects: 179.329376 ms DeleteObjects: 3.345890 ms) IOException: Win32 IO returned 1224. Path: C:\Users\Maik\AppData\LocalLow\Hinterland\The Long Dark\autosave\boot at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at System.IO.File.CreateText (System.String path) [0x00000] in :0 at SaveGameManager.SaveBootData (System.String name) [0x00000] in :0 at SaveGameManager.SaveGame (System.String name, System.String sceneSaveName) [0x00000] in :0 at GameManager.SaveGame () [0x00000] in :0 at GameManager.SaveGameAndDisplayHUDMessage () [0x00000] in :0 at PlayerManager.Update () [0x00000] in :0 (Filename: Line: -1) UnloadTime: 8.965139 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 397 unused Assets to reduce memory usage. Loaded Objects now: 51876. Total: 387.157135 ms (FindLiveObjects: 2.266360 ms CreateObjectMapping: 0.593415 ms MarkObjects: 381.010712 ms DeleteObjects: 2.891498 ms)