Initialize engine version: 4.5.3p4 (80c2d1be1221) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4411] Renderer: NVIDIA GeForce GTX 550 Ti Vendor: NVIDIA VRAM: 977 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain - Completed reload, in 0.057 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0 Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless) The tree TRN_PineTree_GroupJ_Prefab couldn't be instanced because the prefab contains no valid mesh renderer (Filename: Line: 53) UnloadTime: 4.346671 ms Successfully initialized Steam! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless) Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 5223 unused Assets to reduce memory usage. Loaded Objects now: 9809. Total: 16.792337 ms (FindLiveObjects: 0.524920 ms CreateObjectMapping: 0.148209 ms MarkObjects: 13.105515 ms DeleteObjects: 2.564535 ms) GAME VERSION: Sandbox Alpha v.147 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Received stats and achievements from Steam (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 6.453599 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 27258. Total: 228.598679 ms (FindLiveObjects: 1.034447 ms CreateObjectMapping: 0.174470 ms MarkObjects: 225.241776 ms DeleteObjects: 1.682825 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 396.702545 ms Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 25902. Total: 125.334145 ms (FindLiveObjects: 1.071273 ms CreateObjectMapping: 0.172659 ms MarkObjects: 121.604462 ms DeleteObjects: 1.938796 ms) UnloadTime: 4.476769 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 27725. Total: 358.936951 ms (FindLiveObjects: 1.047125 ms CreateObjectMapping: 0.203448 ms MarkObjects: 356.430054 ms DeleteObjects: 0.804436 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 422.051178 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 438 unused Assets to reduce memory usage. Loaded Objects now: 25967. Total: 130.316528 ms (FindLiveObjects: 0.950834 ms CreateObjectMapping: 0.478435 ms MarkObjects: 126.914040 ms DeleteObjects: 1.515599 ms) UnloadTime: 4.307732 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 27644. Total: 373.587646 ms (FindLiveObjects: 1.079121 ms CreateObjectMapping: 0.480548 ms MarkObjects: 370.333374 ms DeleteObjects: 1.277740 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 336.216827 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 429 unused Assets to reduce memory usage. Loaded Objects now: 26121. Total: 184.901657 ms (FindLiveObjects: 0.953249 ms CreateObjectMapping: 0.508620 ms MarkObjects: 181.860489 ms DeleteObjects: 1.137680 ms) UnloadTime: 6.658556 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 345 unused Assets to reduce memory usage. Loaded Objects now: 27653. Total: 410.418732 ms (FindLiveObjects: 1.132549 ms CreateObjectMapping: 0.477228 ms MarkObjects: 406.992706 ms DeleteObjects: 1.376747 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 496.224121 ms Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 428 unused Assets to reduce memory usage. Loaded Objects now: 26097. Total: 167.568100 ms (FindLiveObjects: 0.940269 ms CreateObjectMapping: 0.496848 ms MarkObjects: 164.359711 ms DeleteObjects: 1.242725 ms) UnloadTime: 4.834162 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 28082. Total: 397.103729 ms (FindLiveObjects: 1.089384 ms CreateObjectMapping: 0.488396 ms MarkObjects: 393.975311 ms DeleteObjects: 1.105986 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 323.241699 ms Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 26405. Total: 186.248215 ms (FindLiveObjects: 1.027202 ms CreateObjectMapping: 0.486585 ms MarkObjects: 183.025345 ms DeleteObjects: 1.181751 ms) UnloadTime: 7.242640 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 26328. Total: 195.605331 ms (FindLiveObjects: 1.447079 ms CreateObjectMapping: 0.809567 ms MarkObjects: 192.411133 ms DeleteObjects: 0.488396 ms) UnloadTime: 4.444471 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 27923. Total: 412.411560 ms (FindLiveObjects: 1.088478 ms CreateObjectMapping: 0.573217 ms MarkObjects: 409.145203 ms DeleteObjects: 1.164243 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 416.275848 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 26795. Total: 144.626129 ms (FindLiveObjects: 1.022976 ms CreateObjectMapping: 0.480850 ms MarkObjects: 141.316925 ms DeleteObjects: 1.360749 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1783) The referenced script on this Behaviour is missing! (Filename: Line: 1783) UnloadTime: 12.413367 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 24800. Total: 299.174713 ms (FindLiveObjects: 1.028108 ms CreateObjectMapping: 0.492320 ms MarkObjects: 284.178406 ms DeleteObjects: 12.857996 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 407.590363 ms Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 24877. Total: 144.531952 ms (FindLiveObjects: 0.930308 ms CreateObjectMapping: 0.461833 ms MarkObjects: 141.718979 ms DeleteObjects: 0.980113 ms) UnloadTime: 4.888797 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 24849. Total: 287.263947 ms (FindLiveObjects: 0.992791 ms CreateObjectMapping: 0.467267 ms MarkObjects: 284.317871 ms DeleteObjects: 1.043502 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 404.147461 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 24975. Total: 179.053574 ms (FindLiveObjects: 0.907669 ms CreateObjectMapping: 0.472398 ms MarkObjects: 176.309738 ms DeleteObjects: 0.923063 ms) UnloadTime: 3.959998 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 24899. Total: 315.391449 ms (FindLiveObjects: 1.038673 ms CreateObjectMapping: 0.511035 ms MarkObjects: 312.499390 ms DeleteObjects: 0.897406 ms) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 303.630676 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 24719. Total: 76.797531 ms (FindLiveObjects: 0.939062 ms CreateObjectMapping: 0.479039 ms MarkObjects: 73.804367 ms DeleteObjects: 1.022373 ms) UnloadTime: 5.100697 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 24968. Total: 230.213898 ms (FindLiveObjects: 1.094817 ms CreateObjectMapping: 0.475719 ms MarkObjects: 227.315811 ms DeleteObjects: 0.890162 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 413.148956 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 24764. Total: 132.435822 ms (FindLiveObjects: 1.537333 ms CreateObjectMapping: 0.900123 ms MarkObjects: 128.651199 ms DeleteObjects: 0.887143 ms) UnloadTime: 5.714665 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 207 unused Assets to reduce memory usage. Loaded Objects now: 25026. Total: 262.592957 ms (FindLiveObjects: 0.971662 ms CreateObjectMapping: 0.464852 ms MarkObjects: 259.830109 ms DeleteObjects: 0.906763 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 415.163849 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 320 unused Assets to reduce memory usage. Loaded Objects now: 24815. Total: 111.103928 ms (FindLiveObjects: 1.348675 ms CreateObjectMapping: 0.801115 ms MarkObjects: 107.643196 ms DeleteObjects: 0.857863 ms) UnloadTime: 4.054780 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 25076. Total: 255.398331 ms (FindLiveObjects: 0.993999 ms CreateObjectMapping: 0.469681 ms MarkObjects: 252.655090 ms DeleteObjects: 0.840054 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 475.099304 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 274 unused Assets to reduce memory usage. Loaded Objects now: 26569. Total: 114.146301 ms (FindLiveObjects: 1.016638 ms CreateObjectMapping: 0.477228 ms MarkObjects: 111.126266 ms DeleteObjects: 0.928799 ms) UnloadTime: 10.716053 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 25324. Total: 254.433304 ms (FindLiveObjects: 0.982830 ms CreateObjectMapping: 0.505602 ms MarkObjects: 251.185989 ms DeleteObjects: 1.305510 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 410.752258 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 26666. Total: 123.691467 ms (FindLiveObjects: 1.012714 ms CreateObjectMapping: 0.497150 ms MarkObjects: 120.725166 ms DeleteObjects: 0.893180 ms) UnloadTime: 12.729105 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 25150. Total: 266.151825 ms (FindLiveObjects: 1.002451 ms CreateObjectMapping: 0.486887 ms MarkObjects: 262.868561 ms DeleteObjects: 1.383992 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 426.726593 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 26668. Total: 139.878601 ms (FindLiveObjects: 1.117456 ms CreateObjectMapping: 0.590120 ms MarkObjects: 136.723633 ms DeleteObjects: 0.875673 ms) UnloadTime: 14.657639 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 25223. Total: 281.309021 ms (FindLiveObjects: 1.007582 ms CreateObjectMapping: 0.543635 ms MarkObjects: 277.983215 ms DeleteObjects: 1.362862 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 403.586884 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 26688. Total: 128.166122 ms (FindLiveObjects: 1.183260 ms CreateObjectMapping: 0.607930 ms MarkObjects: 124.965286 ms DeleteObjects: 0.845186 ms) UnloadTime: 8.010854 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 25250. Total: 267.965027 ms (FindLiveObjects: 0.998828 ms CreateObjectMapping: 0.491415 ms MarkObjects: 264.750000 ms DeleteObjects: 1.316377 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 417.001221 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 26855. Total: 145.381363 ms (FindLiveObjects: 1.184166 ms CreateObjectMapping: 0.650491 ms MarkObjects: 142.093887 ms DeleteObjects: 0.838545 ms) UnloadTime: 15.299376 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 25481. Total: 272.036743 ms (FindLiveObjects: 1.035051 ms CreateObjectMapping: 0.505602 ms MarkObjects: 268.936096 ms DeleteObjects: 1.143114 ms) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 354.323120 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 26881. Total: 146.649750 ms (FindLiveObjects: 0.999432 ms CreateObjectMapping: 0.514356 ms MarkObjects: 143.663818 ms DeleteObjects: 0.901330 ms) UnloadTime: 17.185650 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 428 unused Assets to reduce memory usage. Loaded Objects now: 25387. Total: 295.770447 ms (FindLiveObjects: 1.262949 ms CreateObjectMapping: 0.567482 ms MarkObjects: 292.039856 ms DeleteObjects: 1.477868 ms) Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 424.855408 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 27025. Total: 148.377243 ms (FindLiveObjects: 1.003658 ms CreateObjectMapping: 0.481756 ms MarkObjects: 145.397659 ms DeleteObjects: 0.869937 ms) The tree TRN_PineTree_GroupJ_Prefab couldn't be instanced because the prefab contains no valid mesh renderer (Filename: Line: 53) UnloadTime: 8.294292 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 25366. Total: 154.140503 ms (FindLiveObjects: 1.079725 ms CreateObjectMapping: 0.471191 ms MarkObjects: 150.534271 ms DeleteObjects: 1.658979 ms)