Initialize engine version: 2017.2.2p3 (7706f9f606ca) GfxDevice: creating device client; threaded=1 d3d11: could not load dd3d11.dll, probably D3D11 is not installed. d3d11: failed to load directx dlls (80029c4a). GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nv4_disp.dll 6.14.13.4052] Renderer: NVIDIA GeForce GT 640 Vendor: NVIDIA VRAM: 2048 MB (via registry) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 Begin MonoManager ReloadAssembly - Completed reload, in 0.070 seconds WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - All passes removed Initializing input. Input initialized. D3D device reset failed [out of VRAM] (Filename: Line: 345) Switching to resolution 1024x600 failed, trying lower one All resolution switches have failed Screen: could not switch resolution (1024x600 fs=0 hz=0)