Initialize engine version: 5.4.0p3 (dac96b578024) GfxDevice: creating device client; threaded=1 d3d11: no D3D11 installed GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nv4_disp.dll 6.14.13.4052] Renderer: NVIDIA GeForce GT 640 Vendor: NVIDIA VRAM: 2048 MB (via registry) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 Begin MonoManager ReloadAssembly Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\AmplifyBloom.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\AmplifyBloom.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Decal.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Decal.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Util.Attributes.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Util.Attributes.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Core.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain - Completed reload, in 0.429 seconds Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless) WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardComplexProp' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardComplexProp' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardComplexProp' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardSnow' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardSnow' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardSnow' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardSkinned' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardSkinned' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Nature/TLD_TreeBarkDiffuse' - Pass 'DEFERRED' has no fragment shader WARNING: Shader Unsupported: '_LongDark/Nature/TLD_TreeBarkDiffuse' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Nature/TLD_TreeBarkDiffuse' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Nature/TLD_TreeBarkDiffuse' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Nature/TLD_TreeBarkDiffuse' - All passes removed WARNING: Shader Unsupported: '_LongDark/Nature/TLD_TreeBarkDiffuse' - Setting to default shader. WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardDiffuse' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardDiffuse' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardDiffuse' - Pass 'SHADOWCASTER' has no vertex shader Initializing input. Input initialized. desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0 UnloadTime: 15.443025 ms Non platform assembly: data-18B48F60 (this message is harmless) Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-18B48F60.dll Non platform assembly: data-18B8F008 (this message is harmless) Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-18B8F008.dll Non platform assembly: data-1B1B0020 (this message is harmless) Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-1B1B0020.dll Rewired: Searching for compatible XInput library... Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/xinput1_4 Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\xinput1_4 Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/xinput1_4 Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libxinput1_4.dll Rewired: Found Xinput1_3.dll. Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless) MoviePlayback::LoadMovieData got NULL! (Filename: Line: 295) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Spiele\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) The tree TRN_PineTree_SingleA_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleD_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleF_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleG_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_GroupJ_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleK_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleE_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) UnloadTime: 5.984559 ms -- SystemInfo -- deviceType: Desktop processorType: AMD FX(tm)-6300 Six-Core Processor processorCount: 6 systemMemorySize: 3036 Mb operatingSystem: Windows XP Service Pack 3 (5.1.2600) graphicsDeviceID: 0xFC1 graphicsDeviceName: NVIDIA GeForce GT 640 graphicsDeviceType: Direct3D9 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 0x10DE graphicsDeviceVersion: Direct3D 9.0c [nv4_disp.dll 6.14.13.4052] graphicsMemorySize: 2048 Mb graphicsShaderLevel: 30 supportsRenderTextures: True supportsShadows: True supportsStencil: 1 ---- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 14032 unused Assets to reduce memory usage. Loaded Objects now: 33390. Total: 62.964149 ms (FindLiveObjects: 1.756368 ms CreateObjectMapping: 2.751746 ms MarkObjects: 53.758228 ms DeleteObjects: 4.689981 ms) Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GAME VERSION: Sandbox Alpha v.375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\libc Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.185170 ms Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 35397. Total: 70.826881 ms (FindLiveObjects: 2.090768 ms CreateObjectMapping: 1.597409 ms MarkObjects: 65.760315 ms DeleteObjects: 1.369447 ms) The tree TRN_PineTree_SingleA_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleB_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleC_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleD_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleE_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleF_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleG_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleH_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleK_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleM1_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleM1_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleM2_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_PineTree_SingleM2_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_AlderTree_SingleAMesh_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_AlderTree_SingleBMesh_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_AlderTree_SingleCMesh_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_CedarTree_SingleA_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) The tree TRN_BirchTree_SingleB_Prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 139) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.752178 ms Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 105181. Total: 522.152405 ms (FindLiveObjects: 6.699734 ms CreateObjectMapping: 2.999263 ms MarkObjects: 512.002258 ms DeleteObjects: 0.443352 ms) Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 275.207611 ms Unloading 3816 unused Assets to reduce memory usage. Loaded Objects now: 37793. Total: 100.321968 ms (FindLiveObjects: 3.289244 ms CreateObjectMapping: 2.077917 ms MarkObjects: 71.374428 ms DeleteObjects: 23.572269 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.561371 ms Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Gamepad camera sensitivity is zero. Is this correct? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 39919. Total: 76.767853 ms (FindLiveObjects: 2.994794 ms CreateObjectMapping: 1.622552 ms MarkObjects: 71.897400 ms DeleteObjects: 0.245282 ms) Setting up 1 worker threads for Enlighten. Thread -> id: a5c -> priority: 1